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ArsenicFault's Comments

Comment

Absorber

Play Absorber

Feb. 12, 2020

Rating: 0

Either you fixed megacrit or it's working fine now.

Absorber

Play Absorber

Feb. 12, 2020

Rating: 1

I don't see megacrit being gained from the Evil Spirits.

Idle Sorcerer

Play Idle Sorcerer

Oct. 25, 2019

Rating: 1

Buying Cunning 16 (for a cost of 400) seems to have a rounding error. I had exactly 400 and couldn't get it.

Incremental Adventures

Play Incremental Adventures

Sep. 05, 2019

Rating: 1

Prestige isn't broken right now! It's your autobuy and minimal buy settings! Make them lower if you can't afford upgrades. Sounds obvious but...

Lara Magenta

Play Lara Magenta

Aug. 30, 2019

Rating: 0

I swear I hit the word that solves the dog before but it didn't go. Then I hit the same word, and it worked. Can't tell you if it's a bug or I'm just an idiot. Fun game, though!

Developer response from hologrape

Very strange: all words are handled the same. I'll make some test. Thank you!

Incremental Adventures

Play Incremental Adventures

Aug. 30, 2019

Rating: 1

Aww, having 12 Rangers was fun though!

Incremental Adventures

Play Incremental Adventures

Aug. 26, 2019

Rating: 2

My prestige 3 points (I've got up to a few 4th layers) seem to be bouncing around like crazy around 3 and 4 points. Up and down a few percent constantly.

Incremental Adventures

Play Incremental Adventures

Aug. 21, 2019

Rating: 0

Healers seem to not want to heal "twice in a row". For example, you win a fight after your healer does his thing. You get to the next fight, and instead of healing the healer does damage, even if they should be healing.

Incremental Adventures

Play Incremental Adventures

Aug. 21, 2019

Rating: 0

@egomans armor ends up giving you its HP value *per hit*, for your entire run. HP only gives you its HP value once, especially if you're not healing. I'll grant it runs pretty fast, but I think you could get farther if you change that up.

Crafting Idle Clicker

Play Crafting Idle Clicker

Oct. 19, 2017

Rating: 4

It would be really nice to be able to drag a box around some number of production circles to relocate the entire block.

Rocket Valley Tycoon

Play Rocket Valley Tycoon

Apr. 21, 2017

Rating: 2

Map should be hex, not square. I have no idea why you would put yourself through that trouble. Sometimes, factories try to dump product onto a train that is arriving and instead deletes the items. Adding another train, even though capacity is not full, solves this problem. Store/Sell slider is not obvious. Trains sometimes refuse to be sent to certain stations. Might be that it is trying to automatically add that station and it doesn't want doubles. Missions in the early game seem to skip WAY past early products to things that cost millions to even get down (my second or third mission for the first town wanted 7000 steel plates). It would be very nice if stations had some internal storage so they could be used as hubs. Fun thus far, though.

Developer response from rocketcolastudio

thanks for the tips! we are constantly improving the UI and gameplay!

Midas' Gold Plus

Play Midas' Gold Plus

Nov. 02, 2016

Rating: 6

I'm sure it's been suggested, but changing the amount you're buying should also change when the buildings light up. The building shouldn't light up if I can't purchase the current amount.

Upgrade Complete 2

Play Upgrade Complete 2

Apr. 15, 2011

Rating: 2

There should be a badge/medal that requires you to not only own all grid spots, but also to have them all filled with a level 5 weapon/item. It took me like 5 minutes to figure out how to properly build to not have those spaces.

Little Wheel

Play Little Wheel

Jun. 11, 2009

Rating: 0

Good graphics, but because of the style it would have been impossible to make this game any more difficult. Those hint circles make the game all to easy, but I realized that because of your silhouette style, making it a real point-and-click would've been tough. Good game, short, too easy because of the circles and good graphics, so a 3.5/5.

Cargo bridge

Play Cargo bridge

May. 17, 2009

Rating: -1

If you're gonna call stolen on this, flag it for Bridge Builder.

Truckers

Play Truckers

Apr. 18, 2009

Rating: 0

I know this is your first game, so difficult things aren't on the list (probably, at least). However, a couple things need to be fixed. First, graphics are fine if that's what you're going for. Second, tire tracks need to be black/dark. Third, fix backing up. Fourth, add opponents (else the "You Win" graphic doesn't make much sense). Fifth, along the lines of winning, if you take longer than the time limit, you should lose (prompting a new graphic). Lastly, and most importantly, add inertia. This game has absolutely no difficulty because the truck does not sway, nor can you drift around turns (or even turn and keep going straight, as would happen in a truck). Adding some sort of driving mechanic would make this game much harder. Maybe even add a segmented truck, so the cab and trailer move differently. That would make this game 5 stars. As it stands, 1.

SatLaunch

Play SatLaunch

Apr. 12, 2009

Rating: 0

Also, there should be a way to keep the random planets from being right on top of the cannon. I know there's a rearrange button (it didn't seem to work for me) but still, that's chump.

SatLaunch

Play SatLaunch

Apr. 12, 2009

Rating: 0

The sat. probably shouldn't come from the earth. Because you have an asteroids-style screen wrap, there is little sense. Maybe you should change it to where you're on a space station (not the earth) to give it a space-y feel. 3/5 for good idea, could be a 4 with a few adjustments (graphical, logical). Other than that, good gravity system.

me and the key

Play me and the key

Apr. 12, 2009

Rating: 0

Pretty good, but the bouncing balls was a bit tedious.

Gravitee

Play Gravitee

Mar. 12, 2009

Rating: 0

It's funny, I remember when the dev had a note about how the stars are JUST AS DENSE as planets, and how he is SICK AND TIRED of people bitching about it. You hit the stars a lot because you notice, and because they are placed at strategic points.

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