I swear I hit the word that solves the dog before but it didn't go. Then I hit the same word, and it worked. Can't tell you if it's a bug or I'm just an idiot. Fun game, though!
My prestige 3 points (I've got up to a few 4th layers) seem to be bouncing around like crazy around 3 and 4 points. Up and down a few percent constantly.
Healers seem to not want to heal "twice in a row". For example, you win a fight after your healer does his thing. You get to the next fight, and instead of healing the healer does damage, even if they should be healing.
@egomans armor ends up giving you its HP value *per hit*, for your entire run. HP only gives you its HP value once, especially if you're not healing. I'll grant it runs pretty fast, but I think you could get farther if you change that up.
Map should be hex, not square. I have no idea why you would put yourself through that trouble.
Sometimes, factories try to dump product onto a train that is arriving and instead deletes the items. Adding another train, even though capacity is not full, solves this problem.
Store/Sell slider is not obvious.
Trains sometimes refuse to be sent to certain stations. Might be that it is trying to automatically add that station and it doesn't want doubles.
Missions in the early game seem to skip WAY past early products to things that cost millions to even get down (my second or third mission for the first town wanted 7000 steel plates).
It would be very nice if stations had some internal storage so they could be used as hubs.
Fun thus far, though.
I'm sure it's been suggested, but changing the amount you're buying should also change when the buildings light up. The building shouldn't light up if I can't purchase the current amount.
There should be a badge/medal that requires you to not only own all grid spots, but also to have them all filled with a level 5 weapon/item. It took me like 5 minutes to figure out how to properly build to not have those spaces.
Good graphics, but because of the style it would have been impossible to make this game any more difficult. Those hint circles make the game all to easy, but I realized that because of your silhouette style, making it a real point-and-click would've been tough. Good game, short, too easy because of the circles and good graphics, so a 3.5/5.
I know this is your first game, so difficult things aren't on the list (probably, at least). However, a couple things need to be fixed. First, graphics are fine if that's what you're going for. Second, tire tracks need to be black/dark. Third, fix backing up. Fourth, add opponents (else the "You Win" graphic doesn't make much sense). Fifth, along the lines of winning, if you take longer than the time limit, you should lose (prompting a new graphic). Lastly, and most importantly, add inertia. This game has absolutely no difficulty because the truck does not sway, nor can you drift around turns (or even turn and keep going straight, as would happen in a truck). Adding some sort of driving mechanic would make this game much harder. Maybe even add a segmented truck, so the cab and trailer move differently. That would make this game 5 stars. As it stands, 1.
Also, there should be a way to keep the random planets from being right on top of the cannon. I know there's a rearrange button (it didn't seem to work for me) but still, that's chump.
The sat. probably shouldn't come from the earth. Because you have an asteroids-style screen wrap, there is little sense. Maybe you should change it to where you're on a space station (not the earth) to give it a space-y feel. 3/5 for good idea, could be a 4 with a few adjustments (graphical, logical). Other than that, good gravity system.
It's funny, I remember when the dev had a note about how the stars are JUST AS DENSE as planets, and how he is SICK AND TIRED of people bitching about it. You hit the stars a lot because you notice, and because they are placed at strategic points.
Very strange: all words are handled the same. I'll make some test. Thank you!