Great game though I think focused fire would benefit from being wherever your mouse pointer is rather than having to hold it down. After a lengthy play session it can be a bit hard on the hand.
If you focus on Chaos/Lightning line with increase to arcane charge rate, you can feasibly keep Static Debris and Chaotic Trance up indefinitely with the Kinetic Charm Gobuff. Mjolnir handles the early-mid game.
I will have to test it out but I think on paper Treasure Hunter will be the new top class. Between having an infinite stun (Assuming there is no CD/Diminishing return/Etc.) and the huge chest boost it looks pretty clear. Must test further.
A really useful tip for Undead Mode: Use Spacebar instead of Left Click for resetting the catapult after firing; It responds instantly every time rather than the fickleness that is Left Click.
I really wish saves were through Kong rather than cookies. Loosing saves to games like this is disheartening to say the least. *Sigh* From scratch we go!
This is hands down the worst solitaire game I have ever played. If I could give a 0 I would but a 1 will have to suffice. Who decided to come up with a solitaire game that you must be lucky to proceed? Terrible.
Great game; love all the upgrades. My only qualm is that the mouse sensitivity is WAY too high for towers. Reduce it or make it so we can customize the sensitivity. In later tower defense the sensitivity makes it a pain in the ass to do. Pain in the ass meaning it makes it detract from the enjoy-ability of the game. Fix that and you definitely get my 5/5. Until then a well deserved 4/5.
The game has potential but some small things just make it irritating to play. Needs auto-coin pickup, way too many shoplifters, staff need better AI. For starters.
My only problem with the game is that pathfinding is random. Every time you go through the dungeon they choose a different way. What is the point of placing coins if it is going to be random anyways?
This game has great potential but like others have said there are a lot of minor things that add up. My biggest problem is the fact that the save feature is screwy. I have saved several times and yet if I die it reverts to the very original save. Another is the fact that exits do not have arrows. Cool art, like the pet concept and overall a game with a lot of potential. There are still a lot of kinks to work out, however and they make it frustrating to play.
3/5 till some improvements are made.
I am with everyone else when they say the hit chance is completely off. With 90% chance to hit i should be hitting more than 3:20. Fix your coding and you will get your 5 stars.
The propulsion is hit or miss and the spewer itself is usually too heavy for it to work right. Original game and great concept but waaay to hit or miss. Also the reloading time is sort of long on levels where you die repeatedly.
I would rather have a hernia than put myself through the frustration that this game offers. Slow balls make it a slow game. Facebook "Solution" guide is just a moronic move. 1/5
You can use CTRL key instead of mouse button )