Maybe add a few buttons in the Job panel, where it's showing your progress towards your promotion, to allow you to cycle through all of your active jobs, rather than having to deactivate and reactivate them individually in order to see their progress?
Furthermore not only are the missions bugged in that they don't leave the memory space, they also don't like the objectives, for instance the Cargo Mission: Reach 30K feet, I just got 30K feet. I failed.
My word this game is far too buggy. Far too buggy. The memory issues aside which make it nigh unplayable unless you refresh the page after every mission, there are things such as going through two boost gates at once permanently disabling your Head Engine, and the inability to turn away from anything that you touch side on. Which when coupled with the previously mentioned memory issue make the game totally unplayable.
Please, fix this, this game is very nearly very enjoyable, but these issues just make it seem like the newer functions of the game in comparison to the previous edition, weren't tested.
After 4 hats it stopped getting bigger, after there were rave lazers everywhere the party stopped getting better.
After the gigantic hatted rave T-Rex landed on a spike the score stopped getting higher.
Ah hah, I worked out where the ninth portal is.
I was mistaken in believing they were related to the writings of the Seecha and the Lorem, and were related to the two rows of spires to the south east.
I was wrong, it turns out the portal south of the start wasn't the only portal you could leave in two different ways.
You just have to scour every nook, cranny and corner of the map to understand it.