Again guys, the physics aren't 'broken'. After the tower hits a certain height, since all the blocks aren't symmetrical / welder together, the downward momentum of the blocks you drop flows through the tower and causes it to shake.
Seriously, just try building a small tower and holding down to run blocks into it. You'll notice everything wobbles, even early on.
Final boss is frustrating at first, but once you get the trick it really isn't hard other than some spotty hit detection.
Just get him to jump and then hit him in midair with an upward slash through him. Good game, pretty fun. Hopefully next one is a little more advanced, but the basic premise is awesome. Should be a Wii-Ware game. :)
You've managed to fix absolutely none of the glaring gameplay issues from the first game and just added a bunch of, cute, but ultimately unnecessary, junk.
1. Kick lock still exists and fighting multiple guys is still hell to do thanks to some god-awful hit detection and being unable to break stun lock easily.
2. You get hit from a multitude of angles by arrows / axes / whatever even if the game sprite looks as if it's dodging it. The fact that it auto knocks you back to the ground instantly is also rather poor.
3. Having no clue how much damage enemy strikes can roughly do. This makes battle planning a joke.
4. Jump back + attack still kills 95% of the enemies of the game with ease and low-risk. The artificial wall at the end of each stage is the only thing stopping you from doing this the whole way through once you get mithril armor.