I think I detected a bug:
Sometimes dots on my players seem to take an absurd amount of damage
Ex: Playing with lv9 shielder and bard, bard being protected by shielder. Shielder with his return damage skill on, and also has the shield from his summon on. The tabern boss Zaro places burn debuf on bard. Bard takes 300-like damage. Bard attacks. At the end of his turn he should (i think) take another 300-like damage that would go to the shielder, and from him to the shield that is protecting him. Well, the shield takes 3000 dmg (as much as it can take) then the shielder 2000+ damage and dies :(
This happens quite often and is very frustrating seeing your characters die for no aparent reason.
HEY! first of aLL: SPOILER ALERT WARINIG A GAME MECHANIC IS ABOUT TO BE SPOILED : one of Zaro mechanic is that HE deals ridiculous amount of damage with the DOT of the blade. however you can neglect it by using a panacea on the affected target (so the burning stat get cleansed)
If you want to know more about that battle check the book of chaos, Also fun trivia, Zaro is a playable character on Chaos dawn, one of our first rpgs.
HEY! first of aLL: SPOILER ALERT WARINIG A GAME MECHANIC IS ABOUT TO BE SPOILED : one of Zaro mechanic is that HE deals ridiculous amount of damage with the DOT of the blade. however you can neglect it by using a panacea on the affected target (so the burning stat get cleansed) If you want to know more about that battle check the book of chaos, Also fun trivia, Zaro is a playable character on Chaos dawn, one of our first rpgs.