@Infrequentia you'll be able to deal with the monsters a bit later, but if you get stuck in the corner and have no defenses, then yes it's a dead-end and you'll need to use the return wand to go sleep, re-gather your herbs and try again. (Or reload a save.)
I hate energy systems as much as anyone, but I actually have to say this one isn't too bad as long as you have some other game or something to tab over to for a couple rounds while it recharges. It refills surprisingly quickly as long as you aren't sitting there staring at it! The other key is to use up both energy-bars, not just the quest bar. By the time you're done some PvP you'll have a few more rounds of quest again, plus some extra gold/XP.
Also it looks like the "overtraining" thing is no longer there as of mid-2016, which is great. I would've dropped a whole star off the rating just for that if it were.
This is a really promising start for an idlegame! The interface is kind of godawful after you've made it past a couple dozen basic ingredients but can certainly be fixed. Hopefully you're also working on a more permanent fix for the Unity issue (i.e. converting to WebGL), since the workaround will stop working in September. It looks like the lategame probably needs a lot of rebalancing, but that's always true of these sorts of games anyway. With a bit more work this could be one of the better idlegames on Kong, I hope you keep it up!
Thank you for your comment. I'm Updating the game often based on players comment and suggestion. The WebGL version is playable, but there is a few issues with save and performance. It won't be release for now.
@CadaverousBloom Actually you can't, because the light-green/orange 5 is also the dark-green's 5, and the dark-green's 2 is one of the locked squares you start with.
A promising idea, but not great execution. The game would be much better if there were a next-piece preview, and better still if we could choose to swap the current piece with the next. It would be nice if the distribution of pieces favored uncompleted goals. The game-controls' responsiveness feels slow and sluggish too, which is very bad for this type of game. More details about the different bombs and bonus pieces would be good, this is not the sort of game people want to learn by trial and error. Also watch out for some spelling-mistakes in the level titles. With some work this could be quite a fun game but right now I'd be surprised if anyone played it all the way to the end.
Breaking all the breakable iceblocks on level 25 didn't help the bug in part 3, but waiting until Bob was actually blocked by the one on top before breaking it (instead of breaking it early) did. (Thanks stekkos!)
What is the point of making the exact same game again and again and again? And seriously, this is what, the 4th or 5th game in the series and they STILL haven't gotten around to adding a mute button? FFS...
PS. Spoiler alert, there is absolutely no difference to the ending if you win with every character unlocked, it still gives you another free unlock and encourages you to try to catch them all. I am disappoint! :(
PROTIP: 1) The first 6 characters from the second-to-last row can be unlocked in the level with the long broken bridge and the flock of white birds. 2) All the small characters after that (starting with the babies but mostly based on indie computer-games like Aquaria and Braid) will only appear one at a time in the hidden area at the top of the level that starts with dropping down a narrow shaft. It requires a flying character to reach. 3) All the non-dragon 2x2 bosses (including the final two) can appear in the upper-right corner of the level that starts you on dark grey stone with a bit of a white-brick platform peeking onto the screen from the right (it has goblin-tunnels in the lower right). 4) You can hit Esc and go back to character-screen to randomly regenerate the level without completing it. If you know a level is useless, you can keep retrying until you get one that isn't. Happy collecting! (Vote this up if it's helpful.)
This is the third time this week I've been gypped out of my daily login bonus and sent back to Day 1 because I didn't happen to refresh the tab on that day. Seriously? It can't recognize that I was there from the fact I was clicking on stuff ALL DAY LONG? SO obnoxious.
Update to last comment: For anyone having trouble getting past the room-2 loading screen, the problem is likely that your 'hosts' file has been altered by an ad/spyware blocker. To proceed, you'll need to delete or temporarily rename it. (Bad design! This should not be required just to play a standalone flash game.) In Win7 it's found in C:\Windows\System32\drivers\etc\ Please + this comment for others to see, since this problem is not so rare.
Nice concept, but totally broken. The second room never loads - just sits there at the Kranx productions/EliteGames page forever. It was tolerable when it was just a medium badge, but now it somehow makes it to the "Best of 2012" quest? Please fix it.
@Titanlordz, the game ISN'T being updated anymore. Check the forum. EWS has been revealed to be nothing but a lazy cash-grab by Artlogic with flaky servers, shoddy programming, full of typos, abandoned in a half-finished state and overrun by cheaters. If anything, it deserves an even lower score than it has, so nobody else accidentally wastes any money on it.
PS. For anyone just here for the badges, http://epicwarsaga.wikia.com/wiki/Beginner%27s_Guide is the place to go.
Thank you for your comment. I'm Updating the game often based on players comment and suggestion. The WebGL version is playable, but there is a few issues with save and performance. It won't be release for now.