Arzarach's Comments

Game comments and reviews

Creature Card Idle

Dec. 08, 2019

0

@Krogo: for sure, but I'm too lazy to go further by coding. I remove manually a large number of useless cards from the algorithm, that greatly reduces time (number of iterations is basically cards^(board width*board height)).

Creature Card Idle

Dec. 08, 2019

1

Great idea and cool game! I wrote a script to get the best card combination, and I learned two things: - On Intro Realm, the script confirmed I manually found the best layout depending on my cards levels (think Meteor ^_^) - Computing will be very, very long (infinite?) for larger boards!

Grow Defense

Jun. 19, 2019

1

I wasn't skilled enough to build brick walls, towers, recruit archers and more, so I took a axe and cut the bridge.

... :D

Jan. 24, 2015

1

Sometimes I push a key, and the pixel does not move. Sometimes I push a key, and the pixel moves two squares. Perhaps my Core I7 something inside is'nt fast enough to move ten pixels on the screen...

StrikeForce Kitty

Jul. 17, 2014

2

After an ultimate game crash, save is being corrupted. I should reset game now and restart, but there are many other non bugged games here.

Wings of Genesis

Nov. 27, 2013

-1

Not enough contrast between front objects and background, the game rapidly turns in an unsustainable mess

Pheus and Mor

Sep. 28, 2012

1

I have an Azerty keyboard :o(

Flight

Apr. 26, 2012

0

Achievements don't work. The "Cheeves in the Breeze" badge should be classified "Ultimately hard"... because I can't get it !

Treadmillasaurus Rex

Feb. 28, 2011

-11

Control response is very bad. Game is slow.

Soul Redeemer

Jan. 25, 2011

-2

WASD again.

As I Lay Dying!

Dec. 17, 2010

-8

Another game with WASD controls... I'll play this kind of game when I'll have arrows controls.

I don't like pixel-finding games, and the aim is to kill everybody in the scene...

Difficulty is only tuned with enemy's life, not with AI. Like most games.

Minions

Feb. 20, 2009

-1

5 for multiplayer and fun, 0 for gameplay, total 2,5 rounded down to 2