AsSto's Comments

Game comments and reviews

Duelyst

Nov. 25, 2017

-2

doesn't support waterfox. profile of the dev is private. I won't even think about starting a game i can't trust. grab and run?

Moonlight Differences

Oct. 27, 2017

2

And you discover you need to watch your screen ...

Stellar Squad

Oct. 10, 2017

4

very nice game. UI is very good. 5/5. if i click right button i loose the shortcut for spacebar/pause and i'm forced to reload. I'm still waiting for the healer to revive a fallen soldier :)

Hedgehog Launch 2

Sep. 28, 2017

7

1/5 so much lag and stupid design.

3

game need more zoom/lvl. It at the limit of loosing squares because it fill too fast to follow. It makes also collecting manuall with bonuses useless. Staking the hacking bonus time should be possible as well. not much use to get some extra energy reserve if you still have to come by every min to launch the bonus.

Till The Next Floor

Aug. 31, 2017

-4

lost all my progress on first reload. I won't come back. don't tell me you save the game in the cache.

Magic Quest: TCG

Jun. 26, 2017

1

when you use the great mana potion, the ability still doesn't reset sometimes. new bug ? when you use a spell with the warlock (and not a minion), it does 2 dmgs twice to each hero.

Developer Reply

Hi AsSto, thanks for your reports as always, much appreciated. We will take a look at the great mana potion, it's the first report we receive about this. Regarding the warlock, indeed that's an issue on our end, it will be fixed on the next update. Thanks for your time!

Guild Quest

Jun. 24, 2017

0

any way to reset the game and restart? knowing how you get guildian would be nice too

Guild Quest

Jun. 23, 2017

1

i had the same issue as silvereyes. I've made my first prestige and i had no explorer available after that. I don't see any info explaining how many of each guildian you should have and what they depend on btw?

Magic Quest: TCG

Jun. 19, 2017

1

... and lies again about forest. last time they added some imaginary heal cards and this time 3rd and 4th battle are supposed to be easier(perhaps in your dreams). I'd like frozen to sit behind forest and post a new comment only when he has succeeded in the forest hell dungeon.

Developer Reply

Weโ€™re keeping track of the Emerald Forest Dungeon during this week rotation and comparing them with the rest of the dungeons the numbers are indeed still lower than intended. Weโ€™ll do a few changes about it and will let you know as soon as they are deployed. Thanks for taking your time commenting.

Magic Quest: TCG

Jun. 11, 2017

0

@gilisepic. you cast the spell once, but it can do 1-4 dmgs

Magic Quest: TCG

Jun. 08, 2017

1

we should have a 1-3 free posting offer for free per day in the auction. I think it would benefit everyone.

Magic Quest: TCG

May. 29, 2017

2

I join nitewind for the forest dungeon. If you have made changes in forest, you have forgotten to include them in the release. I've tried 10 runs. died once in 2nd battle, 4 times in 3rd battle, 2 times entering almost dead in 4rth battle, and 3 times close to 50 hp. But you start with only 100 HP . The enemy Boss do 1 dmg per card played. You have a defense deck with no heal (and no heal card has been added). You have 1 "1 cost" card, 1 "2 cost" card, 3 "3 cost" cards. If you don't draw a fairy you can't build mana, and the chance to play something with it is close to zero. Which means you one card per turn during at least 2 turns up to 4 turns while the opponent spread litlle dmgs everywhere. The last battle rely on a fairy drop with a friend with the little chance to come there with around 50 HP and some good happening. That's not playable. (btw, the faery should fly :)

Developer Reply

Hi AsSto, we will focus our monitoring on this Dungeon once again this week and will do some changes if needed. Thanks!

Magic Quest: TCG

May. 26, 2017

1

for the Blasted Lands dungeon, the deck is still too heavy. It's frustrating when you can't choose what to play. on 1 vs 1 at same cost, about all your creatures loose to the opponent. You can take on advantage by trying to kill quick but the mana curve is really too bad. Only 3 2 costs minions to open with 2 playable on the first turn. then you have 4 3 costs which make a bit more realistic to play 2 creatures on the second turn, however these creatures aren't very good in this dungeon. if you end up playing 1 minion on your 2 first turns you get over 20 dmgs each battle which make the dungeon rely only on your first turns. Then arrive the fourth battle that can kill you whatever HP left you have if you can't build mana(guys have too many 1.2.3 costs and not the bad ones). So not funny and very frustrating when you "can't" fight, i'd rather buy a lottery ticket.

Developer Reply

Hi AsSto, thanks for your time writing this comment. We have actually modified the decks in all Dungeons and we have increased the win ratio in all of them dramatically, it's also more consistent than before and overall easier. We do not feel like changing them again anytime soon but we will still be monitoring you guys all to see if changes are required for future updates.

Idle Tower Defense

May. 09, 2017

1

lost my save, so i won't play. Good idea, but i don't get the tower defense entertainement. I always complain about not having a true idle game with required clicks. this one is nice for that however the active part of the player isn't good. Get towers up so you can farm quick a wave then advance and repeat. It gets closer to a regular idle game and the tower defense part is not exploited in my taste.

Tabletop idle

May. 05, 2017

1

you need to deliver a better explaination and details for the prestige tab. Even with experience in many idle games, this is not understandable.

Tabletop idle

May. 04, 2017

2

a but multiple lvl button would be nice. And instead of the useless *10*100*max. An increase level until next bonus (10/25/50/100/150) would be nice

Magic Quest: TCG

Apr. 17, 2017

20

About dungeon : Ok to make dungeon hard for the hell version but it could be fun as well. The forest and ancient crypt have the same problem -> too much high cost cards while the opponent starting with more mana can put out 3 mobs on first turn. This is not fun to not even have a choice of what to play because you can only play one card. So the dungeon sum up itself at get lucky and low cards at the beginning while the AI don't. Foundry at least have a very balanced deck and opponent that make the dungeon fun to play because you have a strategic choice and different cards to play.

Developer Reply

Hi AsSto, thanks for your suggestions, we have already gathered so much feedback about dungeons and we are already working on improving all of them, balancing it and making them funnier all in all. Thanks for your time! Cheers,

Magic Quest: TCG

Apr. 14, 2017

2

major bugs : none of the lvl 10 abilities are working. the dragon in my solo raid is always regenerating at 272 hp even when i kill it and i get no reward, so raid is broken.

Developer Reply

Hi AsSto, just missed this comment, I understand the raids issue has already been fixed! Thanks!

Magic Quest: TCG

Apr. 13, 2017

1

biggest problem i see in this game is the cash grab system. While i really like the game, i really don't like that. I have nothing against paying for a game you like but balancing the game so you have to pay everytime you want to complete a feature is too much and don't give any feeling of achievement. _ You can't trade cards if you don't pay or maybe you'll give some free token !? _ you can't finish your raid because the dragon regenerate at the end and you need to throw 1$ to have a chance to kill it with your extra 25 life. _ you can't finish hell dungeon because if you get the chance to get close to it, you have to throw 1$ to get the 25 extra lives and so on ... You should really think about that, or have a way to give some 25 life tokens/ auction token so small pocket players and ftp can still play the game. Else I don't recommend this game.

Developer Reply

Hi AsSto, we understand your points and are happy that you like the game. To go through your points one by one: 1 - Regarding the cards trading, we know the AH is expensive, the way it is now is the only way possible for us to control the amount of trading done in the game, I'm hoping you guys understand that we just can't set the AH free of cost (like a conventional AH), we need some sort of income to keep developing stuff for our games. On the other hand we do give some tokens free every week as a reward for logging in on a daily basis. 2 - Raids not completing was a visual issue, it's already been fixed and the rewards were already given and claimed by you guys. Sorry about that by the way! 3 - Dungeons: please let us know which difficulty and the name of it so we can take a look at the difficulty (remember that the game is in Beta and this kind of suggestions is the main reason why we do this, to improve it). Thanks AsSto!