To FireFox 47+ users: FireFox no longer supports Unity player by default. To enable, click the icon to the left of the address bar and then set Unity Player to "Allow and Remember" then click OK and refresh the page. This will allow you to play this game, and others that use the Unity Player. Hope it helps! (Credits to @Ryu82 for sharing this information!)
A small complaint here, and not a big deal - On the page displaying requirements to upgrade from Tier 0 -> Tier 1 one of the requirements is increasing the number of points spent on blueprint to 10k, but if you are using scientific display, the required amount is displayed standard. so mine shows 10k > 1.23e3 (random example) I think it would be a nice little extra if this number (and other similar values) would display as per your settings. If you are using Engineering, all static values like this would display in Engineering, if you are using Scientific (Like me) 10k would be 1e4 or 1.0e4 (both work, in my opinion) Like I said, tiny little thing, but would be another one of those little things to increase the quality of the game. Thanks for reading, and keep up the great work!
I am loving this latest update, despite how small it was xD Really looking forward to the next patch! Not even Tier 1 yet and already having so much fun... Could be playing some MMO or console game, and yet I'm here playing a flash game on Kongregate. :)
Everyone who can't play because game won't load properly: Use FireFox or Opera. Chrome, Edge and Internet Explorer (Yes, some people still use it, for reasons I cannot fathom) have issues with the Unity API used for numerous flash games. It might be an annoyance to switch browsers, but support for the Unity Web Plugin has stopped due to security issues with Chrome and some other popular browsers. Not entirely sure if Edge and IE have stopped support as well, but many Edge and IE users on other forums/websites have been talking about having issues with the Unity plugins as well. I sincerely hope this helps.
At round 30 so far, and I can honestly say I prefer Tap Adventure over Tap Adventure Time Travel as of yet. But that's just me. Who knows? Maybe this one will get better later on. Just feels way too easy so far.
That feeling you get when you get to an ending and think "Haha, I can't wait to see the next one" then realize that was the fifth ending. Ah well, here's to hoping for more!
Boasty Ghosty glitched. After he hid in his shadow and popped up a few times he just moved to the center of the room and stood there while I took out the rest of his HP. (Roughly 50% HP left at this point) Definitely need to have that fixed. He was a fun boss until he glitched.
Found a small bug - If you finish a stage with low health (8 bit heart beat) it continues into a new stage. Easy fix - after starting next stage just quit and that ends the sound.
All these people complaining about the music and sound. I've heard far worse. Anyway, rated 3 stars because upgrades don't seem to work properly. Getting one upgrade grants both upgrades for that tower (except the lens tower, which only has Damage upgrade) Pretty nice for an unfinished game, but needs some small updates here and there. Not bad at all!
This is a pretty solid tower defense game. Would be nice if there was a short tutorial explaining how to buy towers and upgrades. Also would be better with a save button. :) Anyway, 4/5 because it's original and entertaining.
Just completed basic training. Really wish I had found this back before I started making my incremental lol. Do I throw away a month of work to start over with an easier language or do I stick with C# because I already have some basic knowledge with it? Hmm.. Choices. Regardless, great game and loving the progression and little bits of comedy I'm seeing here. Very well done!
So far I'm liking this game a lot. Simple and satisfying. But the tooltips sometimes clip a bit off screen. Know if it's possible to make sure that the edge of the tooltip stays on screen at all times? Beyond that, my only complaint is that there aren't more games like this. :)
Just a small bug I found... DPS to Magic buff claims a 4% increase, but increase is 12-15%. Not complaining about free damage, but you might consider adding this to the list of bugs to fix. (assuming you didn't already know about it) Thanks! Going to keep playing, just time looped for the first time, and a bit upset at the new selection of heroes.. Changed my first and second abilities and not happy about the new ones. But, take the bad with the good. Will comment if I find another bug/oddity.
Looking good! My only complaint is that the abilities' descriptions claim that the damage would be dependant on that specific hero, but 2100% of 97.9 T damage would only be 2.05 aa, and yet this ability is killing enemies with over 1 cc health.
Also, M -> B -> T -> aa -> bb -> et cetera; weird. I honestly expected it to go ... -> T -> aa -> ab -> ac -> et cetera. Not really a complaint, just an oddity in my opinion.
All things in consideration, this is a pretty solid idle. Though I would like to see some more information about time warp and such beforehand, but I'll get there pretty soon.