Ashphantom's Comments

Game comments and reviews

Civilizations Wars

Jan. 13, 2010

0

Timed boss fights? Eww.

VVVVVV Demo

Jan. 11, 2010

0

Advertising. 1/5

Ninja Cat

Dec. 31, 2009

0

Not a fan of taking damage from touching enemies.

Is it even possible to beat the red fire clan leader as a dark fire clan?

Bug War

Dec. 18, 2009

0

The submit score box blocks the award descriptions. Really?

The Last Mech-Druid

Dec. 18, 2009

0

Druids should never use guns.

Laser Force Version 2

Dec. 17, 2009

0

The instant kill attack is just stupid.

Red Moon

Dec. 03, 2009

0

No pause button or level select, plus the retry button not coming up? Lame.

Arcane

Nov. 23, 2009

0

It would be nice to be able to just hold the mouse button down to continuously attack.

Ultimate Assassin 2

Nov. 21, 2009

0

Would be nice if the guards didn't randomly pull 180s in a quarter of a second.

Trap Master

Nov. 14, 2009

0

Would have been much more enjoyable if it wasn't so painfully long. I might have played as more than one monster, but certainly not now.

This game is pretty damn bad. It's extremely annoying leveling up and getting skills when there's only two possible enemies you can fight and you continuously get one that you just can't beat. Losing experience doesn't help, either. Getting the last badge is incredible boring, as all of the classes are nearly the same.

Dear lord, this is terrible.

Blocks With Letters On

Nov. 05, 2009

0

What an extremely boring game.

Frontier

Nov. 04, 2009

0

These badges are extremely annoying to get, especially with the glitchyness of this game.

Pixelvader

Oct. 24, 2009

0

I hope you're kidding, Maik50.

Twin Shot 2: Good & Evil

Sep. 22, 2009

0

They must have been high when they thought this would get any money.

John Citizen

Sep. 11, 2009

0

It's kind of a pain to place things how you want with the gravity gun. Also, enemies should be crushable and shouldn't be immune to everything but the player's own guns.

MEGA CAR!

Sep. 11, 2009

0

That was painful.

Run

Aug. 28, 2009

0

I like how the game goes from creative levels with medium difficulty to uncreative levels with insane difficulty.