So the Tavern requires Fighter 5, Mage 5 and Cleric 1, although Cleric already needs Mage 10? Reduce Cleric Requirement to Mage 5 maybe? Considering the price of Mage 6+ compared to Cleric 1, that would make a lot more sense.
I messed up on the Cleric requirement in that cheat sheet, but also good points about the rest of the unlocks! The tavern is probably coming too late and is definitely not explained well enough right now.
On the first try, I ran into a bug where two doors on room sides wouldn't open. One was a bronze, which worked after quitting and loading the save, the other was the boss door, which remained closed. (Yes I had the key)
And the rear facing crossbow doesn't fire at a constant rate, occasionally there's odd pauses that have messed me up a few times.
Name, age, place of birth, location during the incident...
"What religion do you identify with?" Uh, none? Not a possible answer, so I'll just wait it out. "You didn't answer in time, you're guilty!" Uh... kay?
In-dame day 75, bought everything from the shop, tried various lures and hooking live bait, but the Monster Sunfish still eludes me, completely blocking me from progressing further.
Looked at the "Guide", which is just four full hours of a guy playing the game without any explanation, gave up and rated 1*.
Sorry, but this is just a mess of a game.
Is there any clothing or other craftable item that counters the cold when it rains (and I assume in Winter)? Being in Fall with very frequent rain gets annoying really quickly...
Level 5 seems impossible to beat, once the enemy upgrades their Archer's range, they just stack up in the lower right bend of the path and shoot your gate. And no combination of units or upgrades has allowed me to push them back far enough, the enemy just has too much stuff too quickly...
Towns are bugged. Instead of giving 500 Gold per turn as indicated, they don't give you any Gold at all. Say I have 4 standard Territories, I'll get 400 of every resource per turn. Next turn I capture a Town region, now I'll get 400 Gold and 500 of every other resource...
A few hints:
The most important piece of equipment you'll need to reach high altitudes (and earn tons of money) is the Radar-2.
You unlock it by hitting 80 friendly objects, so equip as many armored modules as you can and just bump into all those planes, helicopters and blimps.
You might want to get the Radar-1 (hit 30 friendlies to unlock) to find more targets.
When you've got the big Radar, steer for fuel tanks and gates to get as high as possible.
Ignore/Buy off the Cargo missions until you get much better engines, the stuff you're carrying in these is ridiculously heavy.
On the second one, a 200 Power engine won't even get you off the ground.
Once you get a certain distance into space, you'll notice there's no more gravity pulling you back, use that to your advantage by shutting off the engines and only accelerating occasionally to save fuel.
Keep aiming for fuel tanks and repairs when you need them, then you'll reach Mars eventually.
The Camo Skirt is just in front of the first Ruins boss on the left side, a little below the teleport crystal.
The chest is barely visible and there's a second one on the right side.
How am I supposed to get the 2600m depth trophy, if the best hull cracks at 2500m? o_O
And why the hell do I have to get the loot trophies in sequence? I had gotten somewhere around 60 of the huge diamonds, but only had the emerald trophy...
Makes no sense -.-
I messed up on the Cleric requirement in that cheat sheet, but also good points about the rest of the unlocks! The tavern is probably coming too late and is definitely not explained well enough right now.