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Game comments and reviews
Jan. 19, 2019
Are there any plans in the works for more complicated ship AI during battles? It's very frustrating to see my Railgun based build try to get as close as possible to a Gaussian Shotgun one and get blown to pieces. Something along the lines of choosing whether your ship tries to stay at close, medium or long range and aim for frontal, side or rear positioning. That would give a lot more meaning to thrust power, because as it it's far less useful than turning.
Developer Reply
Hi, thanks for the suggestion. We want to improve the AI and we make it gradually. The mobile version is developed faster, but you can see the changes in AI on mobile Space Arena now.
Nov. 30, 2018
This is such an awesome series! Easily my favourite f2p roguelike. However, I've always been disappointed by the lack of bosses. Sure, there are strong minions (like crystal golems against a Ranger), but there's nothing that really makes me shiver in m boots, even on the side missions. Do the devs have any plans to add them to RF3?
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