1. The skills/abilities can be chosen by a couple of clicks on them, rendering "summon skeleton Voided" as the demon is better anyhow, (maybe do it so that when more skills in certain section are chosen the power of them increase then..)
2. the wolf pelts and other "quest" items dont dissapear from inventory after "Use" or the
The worst of it is that the skills can be selected at the start, any skill. I know you need more magic points as you level up but.. i didnt need to use one potion until the last battle and then the "moderate" amount was rather puny. Items which you equip only affect you "in battle" and dont affect the characters ability to wear different items unlike Diablo. With a +1 strength gauntlet youd think youd be able to equip the better sword which needs more strength but alas no. Be nice if you could See what stats the character has when he is wearing all his items in Clear view on the inventory page.
I love all the writing in the game, it is done very well, and is very well thought out and funny.
lots of nice upgrades all with great theme based descriptions.
a few suggestions.
Make the automatic weapons more expensive, they can be accessed to early on in the game, and used in conjuction with endless mode can "auto" the game making it less fun and no challenge what so ever.
Create the option to enter endless mode after a person finishes the all levels you can select to rectify this and for what it is, a great game, would be appreciated more im sure.
This game has a nice concept but it not fun. The reason for this is that you can play the first level over and over again, and upgrade health to get you maximum bonus. within 5 minutes i had max'd out my team. What a dissapointing flaw! Other then that i the challenges for gold, which would have kept me playing.