Few idea for the next push. A rare drop mechanic, Teddybear market. Perhaps a VERY low chance to get a scroll that increases weapon att but give it a cap. Mmm.. A quest system perhaps. "Kill 50 snails." Or once a rare drop system comes into play make the players collect a few rare drops. (Would need to have a toggle on the market.)
Few bugs I have found, if you click the numbers cycle XP and drops (Will go up and down very fast, seems to fix itself after a few seconds just a visual bug.) Second one would be the market, selling items it thinks that you are buying the items rather than selling them.
Would like to see: Cashshop/drops (Like the old one) I would like to see the cost of the new sword/rank up. I would love to see something of your own creativity added, perhaps an equipment inventory that you can put on weps you find etc.
I think I might have found a way to pull this off, it won't be for awhile but it is something I can do!