Yeah it's not enough that the upgrade system is totally incomprehensible and expensive, or that the controls are repetetive, but the boss also stunlocks so my sword is what inevitably kills me and not the enemies. I'll pass. Thanks for wasting 20 minutes of my life though.
Was fun for about 30 minutes but seriously in need of rebalancing. Went from steamrolling everything to GETTING steamrolled in a month. Leveling up is strangely expensive considering how fast enemy groups level up tiers, and not enough quests give gems to make questing worthwhile in the long run.
This game reeks of laziness. 1 song for 40 levels? No AI pathing? And despite how automated it is it's still giving me carpal tunnel trying to collect all the damn "eggs".
-1000$ for each civilian killed even on a mission failure? That's pretty harsh. Just went broke because of a stray bullet, awesome. Yeah, if you're going to have such a strict ruleset maybe a sight would be nice for the guns that we have to shoot, especially since we have to snipe the AI for them to not kill the VIPs or the Civilians. Stupid...
Really enjoyed the game but was a little disappointed by the fact that you used a rage face for the last boss, especially considering how good of a boss battle it was. Not to mention the game's distinct art style.
Honestly, I don't know why you made it so you have to research all the speed increases and crap. I don't really want to spend 4-5 hours playing this game. I have other shit to do. So of course I'm stuck wondering whether or not I'll finish this game or get tired of the grind factor and just move on. Entertaining game, though.
Whats going on in the background is far more interesting... not fun, it's annoying being killed by random falling helicopter blades (I'm assuming) and having to immediately jump a gap afterwards, followed by a window.
I dislike how there is no pattern for the AI and there is very little to hide behind. I also don't like how if you run behind an enemy he turns right around and shoots you to death.
Was pretty good, played as a Warden/Gladitor/Assassin hybrid and used a bow... I didn't like how underpowered the Warden's high tier skills felt compared to just pumping passives from other class trees. Other than that it was pretty entertaining, if a little mindless.