Easy places to get stuck in the game: On the spacecraft you have to destroy a white crate to the right. At the Inuit camp, you have to melt the ice with your jetpack. At the farm, you have to burn a haystack on the top right. If this helped you upvote so others can see!
Very useful comment -- I'm referencing this in the badge description. Also worth noting that you need to go back to the right area in the spacecraft after you get the third memory.
'Twas fun, but even with max horse upgrades the character is too slow and hitbox too large to survive the final boss. Also, needs the option to respec traits (even at some cost), and obviously a medium mode. 3/5
I feel kind of bad for the flaming skulls. They're just trying to save their homes from being destroyed in an icy blast... talk about ecological destruction.
Really fun game and idea! However, there needs to be a way to re-introduce genetic diversity, either with random mutations, "buying" members, or have members awarded to you every so often. Lots of potential here!
Hi TempestDev, I really liked the game! The main mechanic was confusing at first, but it was pretty fun and new. I would suggest that your "tutorial screen" should have arrows pointing out all the info on the screen, like the marks on cats for levels, the element exp bars on the cats, the cube that is you, the direction of enemies, etc. I think the max level of the cats is 3? Might want to say that.
Thanks for playing! I'm glad you liked it!
Yes, the game can be confusing, with all the buttons and no sort of tutorial or scene explanation. That's one of my TOP features I'm working on.
ha ha ha, people have beaten the game on the first day? Impossible, your ship cannot move fast enough to avoid the homing lasers. Cheating is so rampant with flash games, It makes me wonder why developers bother with scoreboards anyway
You can brute force the game pretty easily: If a row has x's or squares in every slot, only the right combination will cause the row's numbers to fade. I really appreciate this actually, the later levels would be impossible for me without this feature.
Very useful comment -- I'm referencing this in the badge description. Also worth noting that you need to go back to the right area in the spacecraft after you get the third memory.