Atsuiai's Comments

Game comments and reviews

Once Upon A Life

Feb. 22, 2014

5850

Easy places to get stuck in the game: On the spacecraft you have to destroy a white crate to the right. At the Inuit camp, you have to melt the ice with your jetpack. At the farm, you have to burn a haystack on the top right. If this helped you upvote so others can see!

Developer Reply

Very useful comment -- I'm referencing this in the badge description. Also worth noting that you need to go back to the right area in the spacecraft after you get the third memory.

Bitzy Blitz

Nov. 05, 2013

2

'Twas fun, but even with max horse upgrades the character is too slow and hitbox too large to survive the final boss. Also, needs the option to respec traits (even at some cost), and obviously a medium mode. 3/5

Bit Battles

Oct. 21, 2013

1

Knights OP

Eastward Quest

Sep. 29, 2013

4

I felt bad for all the squirrels and bunnies :_(

2

My power recipe looks like it matches the required ratios pretty darn well, but it still doesn't accept it... frustrating.

Pretentious Game 3

Jul. 17, 2013

0

Gray square is a total stud.

3LIND game

Jun. 30, 2013

13

Doubt is far from the root of all evil. Overconfidence is much closer to the root of evil I'd say.

I really like this game as most the puzzles were logical, and I didn't have to use a guide once (both are pretty rare!). 5/5

Ice Beak

Mar. 28, 2013

1

I feel kind of bad for the flaming skulls. They're just trying to save their homes from being destroyed in an icy blast... talk about ecological destruction.

Ode To Pixel Days

Feb. 19, 2013

3

A bit preachy and melodramatic. I liked the pixel-shrinking-expanding though.

UN-Natural Selection

Sep. 06, 2012

2

Really fun game and idea! However, there needs to be a way to re-introduce genetic diversity, either with random mutations, "buying" members, or have members awarded to you every so often. Lots of potential here!

Bakeneko

Sep. 06, 2012

5

Hi TempestDev, I really liked the game! The main mechanic was confusing at first, but it was pretty fun and new. I would suggest that your "tutorial screen" should have arrows pointing out all the info on the screen, like the marks on cats for levels, the element exp bars on the cats, the cube that is you, the direction of enemies, etc. I think the max level of the cats is 3? Might want to say that.

Developer Reply

Thanks for playing! I'm glad you liked it! Yes, the game can be confusing, with all the buttons and no sort of tutorial or scene explanation. That's one of my TOP features I'm working on.

Nuclear Plant

Aug. 29, 2012

81

There is no happy ending (I checked the code). Just to stop you guys from going crazy.

Simple motions 2

Jun. 29, 2012

4

Showing the outline of the previous trajectory was a godsend! Thanks so much for including this brilliant and well-executed feature.

Boss Slayer

May. 15, 2012

12

ha ha ha, people have beaten the game on the first day? Impossible, your ship cannot move fast enough to avoid the homing lasers. Cheating is so rampant with flash games, It makes me wonder why developers bother with scoreboards anyway

Boss Slayer

May. 15, 2012

18

Fun game, but it would be nice to have a counter listing the boss # you are at. Easy to lose track

Relic

Apr. 23, 2012

6

Wow, a game that looks, sounds, and plays this great only gets 3.5 stars?! It's hard to be a game developer...

NoNoSparks: Genesis

Apr. 07, 2012

6

Hmm, so god wants handsome men and ugly women, but the devil wants beautiful women and ugly men? Hmm...!

Developer Reply

Hmmmm....

NoNoSparks: Genesis

Apr. 07, 2012

1

You can brute force the game pretty easily: If a row has x's or squares in every slot, only the right combination will cause the row's numbers to fade. I really appreciate this actually, the later levels would be impossible for me without this feature.

Developer Reply

Thanks, thatยดs basically why itยดs in there ;)

New York Shark

Mar. 09, 2012

7

Typical day in NYC.