Is the game really that laggy for you guys? I have a laptop, but my game runs just fine on high with zombie tints. You know what? Never mind. I'm pretty sure my laptop is better than average.
Please change the doll health bar so that it shows the health of all the limbs a doll is missing as well as the ones they have. I'm tired of getting him down to half total health, then shooting apart his torso, and them getting full health.
The healthbar works by finding all bodyparts attached to the head, and calculating their total health %.
Once something is detached, it's no longer part of the doll so the healthbar readjusts. It has to be this way because otherwise the healthbar wouldn't support player-made (say three-armed) dolls properly, and because anything can happen in a sandbox.
Honestly, they should have called the game currency Karma. Think about it. Kill zombies, gain karma. Rescue civilians, gain karma. Kill civilians, lose karma. Have high karma, "find" better supplies.
"Okay, Mr. Penguident (penguin president), how much money will you supply Penguin NASA?" "Hmm... You want to go to the moon, right?" "Yes, sir." "Okay. I will give you.... hmm.... twenty bucks to start."
"Okay, Mr. Penguident (penguin president), how much money will you supply Penguin NASA?" "Hmm... You want to go to the moon, right?" "Yes, sir." "Okay. I will give you.... hmm.... twenty bucks to start." "..."
The targets are item-specific, so if the target is the head, you'll have to destroy the head. As far as the game is concerned dolls are just a bunch of items jointed together.
Oh yeah! If a wound gets cut it should do that! Sorry. But remember, unless you make the game unplayable on purpose, we will always respect and appreciate you!
How about you make it so that a wound can only take blood from the surrounding limbs? And I mean, for example, I shoot the doll in the head. His head runs out of health. The top chest limb loses its health. That's it. I mean, unless the wound kills, because then the brain would be incapable of stopping blood loss. Sorry if it's too much, but, 0rava, you are one of the best lone developers I know. Right next to Toby Fox. Good work!
I'm not sure that'd work out great. Then you couldn't kill a doll via a, say, catastrophic leg wound (which should definitely be possible if you cut a leg off and don't heal it.)
And this, kids, is why you look both ways before crossing the street. If you don't, an agitated pizza delivery guy will run you over while complaining about how everyone in the town is stupid.
@Stevelol3299 Most viruses that spread at alarming rates happen in poor countries. Most 3rd world countries are in Africa. It's not racist, it's logical.
I have a zombie at 81% Mood. I can't advance in the game without doing so, but I'm not angering them so they can eat a banana. Needs multiple specimens.
The healthbar works by finding all bodyparts attached to the head, and calculating their total health %. Once something is detached, it's no longer part of the doll so the healthbar readjusts. It has to be this way because otherwise the healthbar wouldn't support player-made (say three-armed) dolls properly, and because anything can happen in a sandbox.