I like the game in general, but to me the character from the last mission is a massive fail. It's a great character, really very impressive. But... what good does it do if I had to complete every single mission to get it? What do I use the character for? Re-playing the same levels just for the fun of it? Getting the badges? By the time I got that character the only badges left are "beat X of Y with this character". Instead of it being "Oh cool, what a great character" it becomes "Great. I get the useful thing when I no longer need it. Thanks. Appreciate the irony.".
Gave it 1 star the first time I played for a badge of the day, and that ranking remains. The controls are really not well thought out, and not at all intuitive. Flying is more of a hindrance than help, for me.
What a sweet game, and unexpected end. I also liked the music, which is a huge compliment because I auto-mute everything normally, but I left it on throughout the game.
Great game, lots of fun. The difficulty level was perfect, and as many others pointed out, the fact that you can remove and retry as many times as you like without needing to reset is a great feature. That way you can focus on the thinking and having fun.
It's a nice game, but the instructions are very unclear. I enjoy this kind of game, and even so I did not understand the rules nor how to play. Took some trial and error to figure it out. For example, it should mention that colors must appear in the order they are listed.
I really enjoy that solving the puzzles isn't relying on having perfect precision. You just need to figure out the order, and you are done. Good level of difficulty, zero frustration and a lot of fun.
Forcing you to jump over something repeatedly that your jump is barely high enough to get over... cause that's a great idea for a game. Not. Not worth the trouble to get this badge.
Borderline too difficult to be fun, and it could really use a way to tell how far in you are. Aside from that, neat game. Very clever. Just, you know, give us a chance to know if we should ragequit or if we should push on since we're almost there.
This would be fun if you didn't have to start over from scratch each time you fail. Is it not enough to re-do the same patient? Not all of us have great reaction for quick moving bars.
Great concept, nice graphics. Would be a lot of fun if the controls weren't so shitty. It's too sensitive, which makes the fine-movement the game requires painfully difficult. No game is ever fun if the controls are shoddy.
Great concept, but the terrible controls kill the game. Jump is completely unreliable, and breaking is nearly impossible, which makes this frustrating and not fun at all.
I would have liked to be able to view all comments from customers that day, as I quite often can't read them due to bubbles appearing over each other. I would also have liked a move room ability, to better organize things once you get a few more floors. Other than that, neat.
When I first tried I went "Oh no, another flipping one" as I tend to dislike the ones that require flipping during cooking step, but I've rather come around to it. Through all the games I've aimed for a full day with perfect orders, and now I finally managed to in this game. It makes me very hungry though, which previous games have not. Those hotdogs look delicious.
Making bows out of metal? Makes perfect sense. Or not. Also, I do not understand how people prefer this over other Papa's games. Those I like, this, hell no.
Thank you :)