A fun game concept, though I feel like it was more on the easy side (not that that's a bad thing). I love the music, especially the one at the main menu and even though I'm not color blind and don't know anyone who is, I really appreciate that you put in an extra mode for them. I hope you'll make more games.
Your words motivate me to keep trying my best! Thanks for playing and for noticing the details :D I'm glad to be able to bring something that meets expectations and I plan to bring more games in the future for sure!
I always appreciate it when Devs actually improve their game(s) by listening to players' suggestions. On the last game I already left all the things I could think of, but somehow I got even more ideas while playing this one. Unfortunately my comment was too long, so I'll just send you a PM instead of posting 2 comments. Overall it was a fun time waster, especially the last level. I also liked the new voices and comments you added as well as the additional game modes.
Fun for a few minutes, but it gets boring after a while. Unfortunately I have no useful suggestions to improve that. Maybe a story mode? Not sure how that would work, though. So instead why not compete against an AI or a second player (be it online or offline), or maybe even several opponents?
Thank you for your suggestions and feedback. I'm actually working on a new version, that does have a story mode, new mechanics, and a new feature that I won't spoil, but you could say it's a community feature! Stay tuned, and hopefully you'll like the new version a lot more!
This is what I've been missing for a while now - a case you have to solve by collecting evidence, talking to people and reconstructing what happened. And it's a nice bonus that we got to see some more from Ada. The 3D stuff was interesting as was the whole thing with the clues. I guess one could make something that is even more similar to Phoenix Wright like that.
Very short, but kinda fun. Games like this always need a Hitbox in my opinion though, and it appears that this one is way too big from what I've seen. Choosing an Upgrade ingame is currently pretty bad since you jump right back into action and especially on the later levels, get hurt almost every single time. I'd suggest 1-2 seconds of invulnerability or a short timer of 1-2 seconds to prepare yourself. I'm not a fan of the current Upgrades mid-flight, since it's kinda luck dependent and you seemingly lose one option if you choose the other (for example + X % damage to near or far targets).
I love the small invulnerability idea!
The randomness of the upgrade is made to make the game kinda replayable, or at least i hope so. But you're right, when you chose a path it will remove the specular choiche.
I was not impressed by the first title, but.. wow, this one's pretty awesome, actually. I enjoyed the puzzles.. well most of them (how do I like dem apples? Not much, I can tell you that!).
Something that I learned WAY too late was the fact that you can dismiss half of your soldiers for money (by clicking on the soldier icon and selecting the option). This will sometimes give you one or several Envoys, depending on how much money you get. If you get an alliance that way, you might end up with a bigger army.
This is a great and fun game with really cool/hard puzzles. Now let me nag: Not everyone uses QWERTY keyboards, so it would be neat if Y would also work instead of Z. Some other users already mentioned it, but an undo-button would be really nice. If at all possible it would be great to have one to undo a blueprint and one to undo one step (several steps would be even better). Other than that I only have one complaint: the... "music". Oh boy. :P I will probably still go for 100 % even if nothing changes anyway. Would be cool to see more games from you in the future!
Wanna know what to expect from this game? It offers you an energy system, VIP Upgrade, close to zero gameplay, begging to bookmark the game for a reward, lots of shiny blinking buttons, awkward dialogues, adding random friends for some advantage(s?), memory leak, messages whenever some random player gets a 4 star card or better, pay to win scheme and many more things to love... Hey, at least you can double the battlespeed.... once you reach level 20. Oh boy.
The unwanted moving around is a bit annoying, but otherwise I can't say a single bad thing about this game. It's fun, relaxing and well made. The only open question that remains: What are those numbers on the 3rd note in every level for? I tried searching them, but I just end up in the ocean somewhere near Africa.
Well the good thing is.. it's a Burrito Bison game. The bad thing is... pretty much all of the fun along with the soul of the dev is gone. Progress is as slow as ketchup in a bottle because the prices for upgrades are so ridiculous, especially between the upgrade levels. You get a bonus and guess what? You gotta watch an ad for it. Not once, but every. god. damn. time. It's still not enough, however, so the game pushes some random flash sales into your face every few rounds "come on man, spend your money already!". Yes, I liked the prequels, yes I like the concept of the game itself without this new cash-grabbing scheme. The music is great, the enemies and bosses are cool and you can play different characters, but there are just so many downsides and annoyances that I can not enjoy the game at all. It's been stretched way beyond its limit and then some more, even the medium Badge takes forever to get. And to top it off the game doesn't seem to save correctly for everyone.
So this is what a game looks like when you remove the fun, gameplay and any kind of sense from it. And why the hell does it take so goddamn long to load this sorry excuse for a game!?
If you just run through town and send friend requests to every person you see, chances are you will befriend a high level player. Every fifth stage has stars and in those stages you can use friends as companions. So you can just rush through on auto-quest on the highest difficulty to rack up some nice EXP and good equipment. This way you will get the medium badge real quick.
This was great, I really enjoyed the Invidia Games. It's a refreshing new breath for the series while staying true to itself. But damn, I blazed through them all so fast again! Time really flies by when you have fun, I guess. :)
Not being able to connect to the server for this game is kind of like when a Zubat flees in Pokémon Go. Stop acting so high and mighty you piece of digested food, I didn't even really want to catch you, I just had a Pokéball or two to spare. And it's similar here - I just want to get the damn Badges and move on...
Would be nice if we could save Team Setups and/or have the option to send out the same party again after the quest is complete. Also doing a "naked run" would be a nice addition (meaning that they do this one quest without any equipment without actually un-equipping it). Oh, and automatically declining citiy invitations would be great. Some asshole already tried to invite me twice although I'm in an active city already (not to mention that it's actually much higher anyway, lol). And my last suggestion would be private messages, because we really need the ability to talk to a specific person ingame (and later maybe group chats, too). I would also suggest in-city trading, but I read that you are already planning to do that in the future anyway.
That's a cool suggestion. We don't have any of this planned at the moment, but will send this over to the team for future consideration. A few of these items have been discussed a few times.
Probably one of the best game series on Kong, especially in this swamp of Idle games that are flooding this site. There are some grammar mistakes, but that's really the only negative aspect. Well, that and waiting for the sequels. :P Great humor, story, characters and music. It would be nice if you had the option to investigate further or proceed with the story once you inspected the necessary items and talked to the important people (so you can also inspect unnecessary items and talk to unimportant people. And maybe check new Evidence/Profiles).
So after beating every single level in one sitting I tried to enter the "Expert Level" to finally get that Badge, but I could not enter. Every time I touch the portal, the character shrinks and eventually turns basically invisible, no matter how often I try. I tried going to the menu and it still didn't work. So then I refreshed the page and my progress was gone. As you can imagine I'm not very fond of this game anymore, especially after wasting hours to get this far only to be flipped off. By the way I am using Firefox, if that's important. (on an unrelated note: sometimes I fall through the thin lines - you know, the ones that bombs can pass through. I think it happens when I approach them too fast, but only sometimes.)
Your words motivate me to keep trying my best! Thanks for playing and for noticing the details :D I'm glad to be able to bring something that meets expectations and I plan to bring more games in the future for sure!