4/5. LOVE this game...but it's a bit buggy (or maybe the Unity player is...) and can be improved with functionality such as adjustable gravity strength, fully working stats menu options, etc.
Cool game. But the tutorial could be about 1/3 as long. Do you really need to TELL me that planes travel between airports, ships travel between shipyards, and to close windows I click the "X" in the upper right corner? C'mon now.
Feedback: This is a very good game, and since it is labeled as a prototype I will leave a little feedback for the author. The concept is fantastic, but I think the AI needs a little tweaking. While concessions have been (and should be) made to allow the computer to take action on a human time scale, I found myself wondering at times why the program was not taking advantage of some of my mistakes - for example, has the AI been told to try to maximise his blob (or entity, whatever) generation rate? Some proper tweaking, and perhaps a difficulty level setting, could make this game even better.