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Burrito Bison Revenge

Play Burrito Bison Revenge

May. 30, 2014

Rating: -2

Ha what the hell is up with that trippy comic at the beginning?

TDP4 Team Battle

Play TDP4 Team Battle

Feb. 02, 2011

Rating: -3

Agggggghhhhh. Tutorial. Brain. "Click 'Save' to save your changes". C'mon. Really?

Aurora

Play Aurora

Jan. 26, 2011

Rating: 0

4/5. LOVE this game...but it's a bit buggy (or maybe the Unity player is...) and can be improved with functionality such as adjustable gravity strength, fully working stats menu options, etc.

Flood Fill

Play Flood Fill

Dec. 27, 2010

Rating: 2

Hey, the music isn't too bad! Very catchy, actually. Someone should be proud.

Color World

Play Color World

Dec. 27, 2010

Rating: 0

This game has the best physics of any puzzle shooter I've ever played.

Dragon's Call

Play Dragon's Call

Dec. 20, 2010

Rating: 0

My strawberry enjoys high reputation with everyone.

Crush The Castle 2

Play Crush The Castle 2

Sep. 09, 2010

Rating: -1

+1 for incorporating The Wilhelm.

Doodle God

Play Doodle God

Jun. 23, 2010

Rating: -10

Gah! Sex+Snake != Japanese. That's a shame.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

May. 23, 2010

Rating: 0

Set CCleaner to exclude Applications>Adobe Flash Player to avoid a world of hurt. ;)

Toss the Turtle

Play Toss the Turtle

Sep. 17, 2009

Rating: 0

What the hell good are the guns good for? I cant seem to hit anything...and most of the time things fly by so fast its impossible to shoot them!

GemCraft chapter 0

Play GemCraft chapter 0

Sep. 07, 2009

Rating: 0

This game is the shiznit. 5x*

Pandemic 2

Play Pandemic 2

Oct. 12, 2008

Rating: 0

Cool game. But the tutorial could be about 1/3 as long. Do you really need to TELL me that planes travel between airports, ships travel between shipyards, and to close windows I click the "X" in the upper right corner? C'mon now.

Nano War

Play Nano War

Oct. 11, 2008

Rating: 0

Feedback: This is a very good game, and since it is labeled as a prototype I will leave a little feedback for the author. The concept is fantastic, but I think the AI needs a little tweaking. While concessions have been (and should be) made to allow the computer to take action on a human time scale, I found myself wondering at times why the program was not taking advantage of some of my mistakes - for example, has the AI been told to try to maximise his blob (or entity, whatever) generation rate? Some proper tweaking, and perhaps a difficulty level setting, could make this game even better.

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