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Multi-Pong

Play Multi-Pong

Apr. 03, 2008

Rating: 0

oh and also, the quarter finals last forever. Literally, I've won three times now and it just keeps on being the quarter finals. Not cool. That's the sort of thing that makes me want to vote 3/5. or worse. yeah. It's broked. You need to fix it.

Multi-Pong

Play Multi-Pong

Apr. 03, 2008

Rating: 0

I can't decide whether this is total crap (i.e., just another pong clone for the millionth time) or the greatest thing ever created. Really. Can't decide. I think I would lean towards the good side if I could figure out the scoring system... I'm not sure, but I think more than once I actually scored points for letting the ball go past me, and I know for sure I've seen the ball escape and give nobody any points, and I've seen the ball escape and give one player anywhere between one and four points. Also - this might just be a logistical nightmare, but if you pulled it off, you would quite possibly be a god - two words: multi-*player* pong. That's right, I'm suggesting that you make this like kongregate racing, where up to four people can join a game. of pong. yeah. totally, the most awesomest thing ever. Sry.... had to geek out there for a minute. anyway. Implement any of the above suggestions, and I'm probably giving it a 5/5.

Versatility

Play Versatility

Feb. 18, 2008

Rating: 0

Wait... how is this original again? It looks to me just like yet another mouse avoider game .... -5 for originality, -10 for an extra, extra seizure/headache inducing background, +3 for actually finding some new challenges with a mouse avoider, +3 for actually finding some new (though still not good) combinations of standard graphics, and +10 for having the courage to post this crap on kongregate and call it original... congratulations, you get one star!

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Dec. 14, 2007

Rating: 0

Really, really, badass remake of a really good old game and yet... still needs work... It gets too hard to defend all your buildings way too quickly, and the upgrades don't do nearly enough to be worth the resources. There needs to be better upgrades (e.g. bigger missiles, faster missiles, maybe even *gasp* smart missiles). Also, I demand hot keys... there's just no way to pay attention to missiles and activate abilities (feeble as they are) with only a mouse... and hotkeys would be so easy, too... Still, good graphics, and some really good ideas and nice bits of implementation. I give it a three for now, but it could easily go to a 4 or even a five with some work... hell, I'll give it a four just for hotkeys.

Balloon Flight

Play Balloon Flight

Dec. 13, 2007

Rating: 1

I agree with Retrospek. The tiny little powerups are too hard to hit consistently with that tiny little basket (not to mention inherently inaccurate controls), /especially/ when you put a an enemy over every other powerup, forcing us to deal with a gynormous balloon as well. The collision detection noticably wonky... a bird can actually be half way into my balloon before I pop, but a UFO pops it on a single pixel. Also, not a problem per se, but bomb=fuel? I don't get the connection. For the longest time I thought they were obstacles until about the tenth time through when I ran through one because I knew I was about to die anyway. Three stars for the concept, an additional star for art - I actually like the cartoony style, and minus a half star for some flawed execution. Fix the problems well enough and I may well consider five stars.

SifWiz

Play SifWiz

Nov. 25, 2007

Rating: 0

Fix the difficulties - Easy is mind-numbingly easy, even at the max of seven digits, medium is next to impossible -- at least give us some build up instead of starting at 9 digits, and hard is impossible... nobody can memorize 14 digits in < 5 seconds. Also add keyboard shortcut for submitting answer and moving to next number

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