at year 16000 I have a near perfect distribution for a balanced economy which regularly produces more of everything with 700 farms@100%, 300 wc@50%, 200 tm@100%, 100 medicine@100%, 76 car@100%, 6 research@100%, (never went to war). and research upgrades @ top2bottom, 9, 4, 4, 2, 1, 2 - 4, 3, 2, 1, 0, 1 - 2, 1, 1, 0 . And i'm stopping the growth of my society at 2 million people and 95 -96 average age. Thanks for the radical game! i donated the 30 kreds too cause 5000 fast years is actually a nice gain considering where i leveled myself out.
I donated one dollar, which turned into a pound, or euro, not sure, but like, one measly dollar and still i feel like i did something immensely good. i don't know how because i actually tipped the waitress last night $5 and she did way way way way way way less. but maybe if we all tipped a dollar... hmmmm. Crowd FUNding! boom, like a boss.
That last level was a nice challenge! And what with the $100000 goal for a hard badge! I think this game was balanced by some sort of genius and had an amazing number of play tester hours invested into it.
Idea: Tier 2 - Ratchet up the difficulty by introducing a new breed of monster (demon, mutated zombie, live military, etc) and increase the curve dramatically until level 40 zones will cause almost more damage than a 5 person team can absorb and disperse (by healing) / second. Introduce zombie healers...
The mysterious forest: near exit to the commons.The windy crest: just across the bridge.Desert ranche: near exit.Evergreens: hermit's place.The northern swamp: 2nd field. The flux