"Programming is all about logic, structure, and general problem solving; this seems more like a riddle than anything. Something meant to trick people."
Tell that to my interviewers...
One thing I would like would be to instead of having the guides show "fulfilled/unfulfilled", have them show if the sum in the row/column is "less than/greater than/equal to", or even the difference the actual sum and the required sum.
Pretty fun game, and it took me a while to unlock everything. Have you considered making a tutorial (or having an instructions page with graphics) or implementing Kongregate API for high scores?
Also, having both player's input on the same side of the keyboard is a bit silly, but it's fine since they don't need to press their keys at the same time.
Hmm... poison seems horribly overpowered compared to other forms of damage. Or maybe it's Dragonborn that's overpowered. In any case, I found the game a bit too easy with a poison-stacked dragon born major knight hiding behind a block-stacked wall. The fact that the best formations gave tons of free attack only made tanks that much more viable.
Oh, and the party heal affects dead people until the battle animation ends. Should probably fix that.
Oh, and
Huh, weird. I did the last wall second, the third box-thing third, and the second wall last. The wall-jumping part actually felt too easy when I realized you could jump off the wall and still have an air-jump (it was nintendo hard, but still possible, to do it by falling off the wall and just air-jumping, which I spent most of my playtime trying). The most frustrating part for me was actually the third one, with the boxes, because being the impatient person I am I had to open the treasure chest 6 times to get to the door without dying...
(SPOILER) Sad that there's no way to get a good ending with Faith. Either you learn math and you have no choice but to become evil, or you lose the ability to learn math and Faith loses interest in you. Ending #3 is my favorite, though it gives little closure, and #8 comes close despite its tragic undertone.
Thanks for the feedback! I didn't want to have any 100% good endings. There are some good things that happen across several of the different endings, but I wanted these things to come at a cost to other elements of the story. All of the different endings are building the over-arching story, so I didn't want there to be one single stand-out ending that wraps everything up in a tidy little bow, because then that would be the "right" ending with the "right" choices. But I didn't want the options to be right or wrong, just different.
Too easy; needs some quirk like special faces or the inclusion of triangular faces (and tetrahedron, octahedron, and icosehedron dice).
The reason it's easy is because after playing a while one will likely develop a trick that makes all the puzzles one-dimensional and tedious.
For example, the trick I use is A. If it's 2 spaces away in one direction, it's an opposite face, with the caveat B. if after moving in one direction, ignore movements orthogonal (sideways) with respect to that direction; this strategy will be applicable for all possible pairs of faces, making the game boring.
If anyone's wondering why it works, just look at a die; if you start from the bottom face of the cube and move up, you can go around the 4 middle faces of the cube as many times as you want, and from whichever face you land on if you move up again, you'll land the on the top face of the cube.
Not to measure dick sizes or anything, but playing this with a trackpad was ridiculously easy. Also, 5/5 for Spewer + First Stage of Megaman X love child.
Just want to say this game isn't pay to win. To demonstrate, look at who's "winning". Highest level player? Hasn't spent a dime. Also, I just realized this game isn't energy based. 5/5, 1 extra star for the Multiplayer Games section on Kongregate finally having a game you can play when you want to play it. :P
I agree with eriklo, the UI definitely needs to be revamped, and the so-called "tutorial" quests are not very noob friendly. That said, I love the simple yet engaging battle mechanics and the depth in character customization! It's easy to enjoy the game once you figure everything out. 4/5
WARNING: Unlike most games of this genre, where no matter what you do there is always a route to the ending, in this game there are MANY ways to automatically fail.
Hahaha