5/5. It's a great little puzzle game, although not as challenging as I thought it would end up being. It needs a mute button, and also I found it difficult to differentiate between the orbs and gravity toggles at times. Tinting one a different color would help greatly.
The ghost rooms were also really cool. Completely unnecessary, which makes it an even cooler addition as far as I'm concerned, although I have to admit that if I wasn't ignoring them, they would screw me up.
I think this is a pretty cool game, with a nice, clean presentation. I also really like how your character gets slightly more accurate as you play, so as you get better at playing, so does your character (or maybe it was all in my head..certainly seemed easier after each attempt)
Interesting. Almost more of an interactive story than an actual game, except for the game-y bit added at the end.
Less back-tracking would be good. I'm also not a huge fan of being forced to explore the environment for a reward, unless the environment is interesting enough to warrant exploration in the first place.
It isn't perfect, and it isn't really even a game as far as I'm concerned, but I'm giving 5/5 for originality.
Really really love this one. At first I thought it was ok, but after clearing puzzle 20, I'm convinced of its genious.
Graphics could use some sprucing up, but at the very least tiles would be appreciated. When I was first starting out on level 1, I wasn't sure where to click, or where the boundaries were per piece. Of course I get it now, but even still sometimes when there are multiple elbow pieces in close proximity, it can be hard to tell.
5/5, even with mentioned issues.
3/5. Decent concept, but too rough around the edges.
Blocks are too difficult to control. Introducing rotation with the arrow keys, or being able to lock pieces in their current position (until releasing them). Any sort of secondary input would be helpful.
The play field is also too cramped. Perhaps this was part of the design, but I found it increasingly frustrating to maneuver my blocks. It got worse towards the end, but was troublesome right from the start. If this was a conscious decision, I would say its a bad one, as the puzzles are difficult enough to stand on their own, without this sort of superficial addition.
The UI could also use a bit of an overhaul, as it feels very amateurish, which does the rest of the game a disservice.
With all the criticisms listed above, I still enjoyed the game enough to see it through to the end, and look forward to future works.
Good game, but the difficulty curve is off, which some later levels easier than the ones that came before them. Also, if a 3rd game is made, a suggestion to add tools to the table as the game progresses while not taking others away, thus leaving it up to the player to figure out which tools are needed on a per level basis. 5/5, even with a few issues.