If you move towards the edge in the beginning, you end up moving outwards into the boss fight. Which means the developer considered the possibility of someone trying to do exactly that. Nice touch.
The cars seem to look out only for themselves, not realizing that if they wouldn't swerve over and just stay off to the side, that three more of them would still be driving. They need to function with more of a hive mind.
I'm not usually a fan of the hidden object games, so I was pleasantly surprised when i found myself squinting and hinting through the game, enjoying the stunning music and visuals, slowly but surely working my way to the conclusion of Stellar's story. Truly a masterpiece.
solid concept, but lacking plot. Character tends to get stuck on the corner of ledges, and appears to be stolen from Metal Slug. The game has potential, but lacks any and all depth.
Plot for the minigame: After being killed so much in "the Kitten game" it was up to the last no-legged cat to stop the zombie infestation. Taking sword and shield in hand, No-Legs bravely smashed the cat-zombie storm.
The only thing missing from this game is some raging techno and dubstep music playing in the background. Also liked how if you start at a low enough speed, you can actually turn all the way around accelerate in the wrong direction.
Actually if you think about it, the programmer could have taken the time to make the groupies increase the weight of the cart, making it slide down the hill faster, but also slightly decrease the height of the jump in proportion to the added momentum minus the additional weight...or they could just make things cost way more than they ever needed to.
The only issue I can see with this game is that the invisibility is pointless if the ship has taken damage, you can literally track it by the health bar. Other than that, solid game 5/5