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BEASTProductions' messages

Public messages for BEASTProductions

avatar for BEASTProductions
BEASTProductions

Aug 26, 2011 3:05pm

Lets make random shouts and try to reach 100 shouts on here!!!!!!!!!!!!! :D

avatar for Godofpi
Godofpi Sep 19, 2011 11:33pm

1+1=2

avatar for Mousketeer23
Mousketeer23 Sep 25, 2011 12:11pm

I’m thinking of squirrels. Millions of squirrels that have backpacks, with tiny bombs in them. I’m thinking of releasing these squirrels in enemy territory to act as soldiers in the fight against evil…

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avatar for freefish
freefish Jun 30, 2012 9:37pm

pepper is better than salt because it has less sodium!

avatar for Godofpi
Godofpi

Aug 11, 2011 8:32pm

Yo, BEAST, got those behavs yet!?

avatar for BEASTProductions
BEASTProductions Aug 11, 2011 8:35pm

i have mainly shooting and movement and health ones and im still working on the money one

avatar for Godofpi
Godofpi Aug 22, 2011 8:12pm

Mmk. GJ, keep up the work.

avatar for Godofpi
Godofpi Sep 19, 2011 11:35pm

WTH are you?

avatar for Jellinator
Jellinator

Sep 7, 2011 10:40am

You hate crash courses and it seems the majority of members who play your games hate them. Karma?

avatar for yourmomdad
yourmomdad

Aug 27, 2011 10:13pm

Stop making games.

avatar for yourmomdad
yourmomdad Aug 28, 2011 11:33am

I was talking to the other guy.

avatar for lSWATLLAMA
lSWATLLAMA Aug 28, 2011 12:21pm

You’ve never given me criticism. You’ve just said my games suck. I think YOU should try making a game with Stencyl and coding parts of it too.

avatar for Chaosoul
Chaosoul Sep 2, 2011 1:33pm

Umm first of all Swatllama they do suck no offense but most of it is just slightly edited kits. At least beastproductions does his own stuff. I mean really swat you said you hate spam on stencyls webs…

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avatar for lSWATLLAMA
lSWATLLAMA

Aug 17, 2011 1:26pm

Tsk only platformers. Do other genres too!

avatar for lSWATLLAMA
lSWATLLAMA Aug 17, 2011 4:07pm

Okay, well that’s better. Do you mind if I use your idea of “The Runner” but make everything myself?

avatar for BEASTProductions
BEASTProductions Aug 17, 2011 4:11pm

sure

avatar for lSWATLLAMA
lSWATLLAMA Aug 17, 2011 4:19pm

Thanks.

avatar for lSWATLLAMA
lSWATLLAMA

Aug 17, 2011 12:38pm

For your Just Another Platformer series, how did you make a start Scene?

avatar for lSWATLLAMA
lSWATLLAMA Aug 17, 2011 1:22pm

Okay and how do I make a nice background like the one you used in Just Another Platformer?

avatar for BEASTProductions
BEASTProductions Aug 17, 2011 1:26pm

I usually make the scene color a vertical gradient on the scene properties or decorate the scene using tiles but if you use tiles make sure that the start game actor has no collision

avatar for Mousketeer23
Mousketeer23 Aug 19, 2011 2:45pm

I usually just make it draw a text over the button rather than make the text myself. I don’t know if you guys know this or not, but you can make many of these buttons in your games by using an attribu…

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avatar for Mousketeer23
Mousketeer23

Jul 29, 2011 3:59pm

Sorry, for not responding sooner (I was without internet access all week). To use kongregate API, simply setup a behavior for your score scene that uses these blocks in this order: [when created] [set up Kongregate API] [submit score to K with name: (The name for the statistic sent) and value: (value of statistic sent)].

avatar for Mousketeer23
Mousketeer23 Aug 16, 2011 4:27pm

I wanted to show you some pictures of the behaviors I used, but now I can’t seem to connect to www.stencyl.com, so I have to describe it. [when created] [if (score) > (highscore)] [set up Kongregat…

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avatar for BEASTProductions
BEASTProductions Aug 16, 2011 4:38pm

thanks and if i leave out the main menu thing and everything after that will the score just constantly add on like for example lets say i got 1500 points but then i leave and go back and then i get 10…

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avatar for Mousketeer23
Mousketeer23 Aug 19, 2011 2:29pm

Kongregate does say that it does the check (if score>high score thing I mentioned above) itself, so I think you can just have it send the score every time the score goes up. Wish I could tell you h…

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avatar for lSWATLLAMA
lSWATLLAMA

Aug 15, 2011 6:44pm

BeastProductions, whichever commented on my Generic Platformer 1, do you want me to have jumping be the same speed as walking, or to go faster?

avatar for lSWATLLAMA
lSWATLLAMA Aug 15, 2011 9:41pm

o_O Please use proper sentances. I know that on the internet, most people don’t, but I can’t even understand what you’re saying. I just want to know this: Should the velocity when I’m jumping be equal…

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avatar for BEASTProductions
BEASTProductions Aug 16, 2011 10:40am

It is usually best if jumping velocity is higher than walking velocity.

avatar for lSWATLLAMA
lSWATLLAMA Aug 16, 2011 1:40pm

K. I will work on that.

avatar for Mousketeer23
Mousketeer23

Jul 20, 2011 1:35pm

On your topic of the kill requirement for level advancement: Try to set it up so that when you kill an enemy, a game attribute goes up by one. Then set up a switch scene behavior for scenes that activates only when game attribute “Enemies killed” = or is > than attribute “Level requirement”. Don’t forget to make the game attribute reset to 0 whe…

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avatar for rohebat
rohebat

Jul 9, 2011 1:54am

How long does it take you to make these games?

avatar for BEASTProductions
BEASTProductions Jul 9, 2011 2:18am

depends on which game. area 51 massacre took a few hours.Almost impossible took about 20 min. and wall jump took about 20 min. Though i am working on some other games that will take a while. – Derek

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