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Game comments and reviews
Jun. 23, 2018
Fun puzzle game, but that save feature is a serious flaw! As far as I can tell, not only do you have to change the checkbox to 'Save Progress' on level 1 or be unable to ever save, but the checkbox is very confusing and counter-intuitive!
Feb. 14, 2017
OK, I know its been said...but as far as I can tell this forest level is pretty much impossible with two zombies. Guess I can't complete the game. :(
Sep. 07, 2014
Same problem that GamerNightmare described. It froze up and went to 97% complete right after getting down next to the first TV. Pity, because otherwise the game is really cute and fun.
Mar. 18, 2012
Not a bad core concept - decent port of Space Hulk - but you have ridiculously little ammo (seriously, not enough ammo to take down even ONE alien?!). And please, please, don't put a button that a person would reasonably click that cancels out of a just completed mission without saving it!
Jan. 12, 2012
I thought the campaign mode was fun. The game isn't terribly deep, but its fun to toss out creatures and battle. I'm hating archmage mode though; it just seems completely luck dependent on getting an enemy setup that doesn't have all the huge nasty creatures. Trying to get difficult achievements on top of that is pure frustration.
Sep. 02, 2011
Fantastic! I've been wanting some character art for a tabletop game for a while, and I've been able to come very close to how we pictured a lot of the characters looking for this. Being able to change the pose would be a nice feature.
Aug. 30, 2011
A Save feature would take this from a 'meh' game to awesome.
Jun. 21, 2011
The absolute best thing that can be said about this is that its fairly short. Of course, its still about four times as long as it has any logical reason to be.
Jun. 18, 2011
The concept of having to move back and forth to figure things out is ok, and the game is cute, but the puzzles are often annoying trial and error, and several times I needed to rewind with absolutely no clue where I needed to go to or what I could possibly do differently.
May. 05, 2011
Extreme mode is unbelievably lame. You sit around for half an hour with your starting turret combo destroying EVERYTHING, building up a ton of other defenses that never even get to fire, then all of a sudden at wave 135 you get two waves that waltz straight through without even taking damage.
Feb. 03, 2011
I normally like the bonte games, but too many in here were annoying dexterity challenges that needed to repeated over and over to beat; I far prefer the puzzles to solve.
Aug. 21, 2010
I knocked a point off the rating for level 29 (Free Falling). That was just awful. Everything else was great.
Jul. 25, 2010
An epic battle against really annoying controls and confusing backgrounds that make it hard to tell what's walls and what's just scenery.
Jul. 05, 2010
Amusing, but much too long with nothing but trial and error to guide you.
May. 03, 2010
Not as good as the original at all; too many annoying timing based or "get it exactly right" levels.
Mar. 14, 2010
Really needs some kind of map; too much running in circles.
Mar. 13, 2010
rix9 - obviously, the witness was watching the murder through a telescope while at a crowded party :)
Very fun; a clever mix of minesweeper and clue. BUT, the X in a row achievements are much too annoying.
Feb. 26, 2010
Anyone know how to get the bronze/silver/gold in the 'Cut Power' missions? I've tried blazing through them at high speed, I've tried killing everything...still no medal.
Feb. 25, 2010
Ok, so TOUS is probably "_ of unusual size", but what's the t stand for? Cute, sometimes tricky to figure out the monsters, but they were all solvable.
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