It's unacceptable of a game that has a 60 fps cap imbued in it's options start running on almost 5 fps due to memory leak inside the coding... This still needs much work.
Concept is great, the delay between switching weapons is really good, and makes you have to have some decision making. But the freezes + fps extreme drops are killing them.
4/5 for concept.
1/5 for execution.
Rating will be 2/5 for now. I hope to see improvement.
Great game by SoulGame, as usual. Just a little issue... When you complete the Armory, the ranged weapon racket looks like it's missing a weapon after the ultimate bow, although the game is completed 100%...
Would the author kindly look into that, to see if I'm not saying anything bogus? The last bow is the one kind of blueish.
Dev, great game. Brings back the memories of playing RPGs on SNES and the sort, with the new wave of not having to play actively for hours to achieve something.
Just a suggestion: Maybe some kind of sound when an Item drops on the floor?
Or not making the items that drop despawn at all, so that you can get them after going afk for some time? It kind of sucks having to look on the screen every minute or so just to check if you didn't miss anything..
It's a memory leak, and worse of all, it's a time-factor memory leak. Doesn't matter how many levels you play but the time you spend playing. I left the game open on the first level, and when I returned, it was unplayable. Shame on you, Dev.
For those with lag issues:
Right click the game, go to Setting and set the Save Quantity to Limitless.
The author of the game states the issue under the main menu, but people don't seem to read it...
Awsome game.. Been a While since I've played a nice song-game =)
Thumbs up, keep it up dude!
And that idea about the youtube bar that someone posted here in the comments, REALLY look in to that, it would be a unique addition to this game style!
Yes this is the last bow indeed. It's weird though, I'll have a look at the spacing here.