2 solar systems, 50 institutes, 6 seconds per click, 5 minutes to gather 500 science points. And it costs 4800 SP not to waste those 5 minutes. Excessive.
Once you have the weapons, double up on red and blue. Your only weakness will be green, but you can crushing blow or fright to compensate. I think it's even better than the green potions! And yes, it becomes unbearingly slow after a few hours... just quit and come back.
Keyboard not working properly, the only way to stop was to close the window. Last of 5 tries, W caught once and the candle wouldn't stop moving forward. I'll come back later since it looks interesting.
The biggest loss compared to the 1st game is the Home Front skill. You don't have to think anymore where to place your first towers. That makes it way easier.
Great story, good challenge. Flagstaff icon interface was much easier to use and the continuous recenter is a pain. That bunch of loonies is still a 5/5.
There were 3 spelling errors: LOOSE, SUCESS, and a 3rd one of the same caliber. When your game is going to be viewed by 1000s, you should make the extra effort of finding someone with different talents to spellcheck. That and some way to know there's more than 3 hull classes would make this game a 5/5.
Unto the 3rd campaign and I won't play anymore. The AI has an impossible energy ramp up and puts out an unstoppable amount of ships. Even with 3 1/1 suicide Xyloxi Spark at the start I got overwhelmed with hammerhead and siege cruisers.
Run right past the boat, let the first mob spawn. Run back to the middle and kill the others as they spawn. Collect everything then kill the easy mob left on the right. Don't use the safe zones as there are always some mobs too far from stomp.
Thank you for your comment, this has been implemented, shortly a new build of the game should be up.