It's a little tragic, the core game is still in there, beneath the surface. It's still as viscerally fun as ever, the gummies are as fun as ever to stomp, the boss fights are more interesting, and at its core, Burrito Bison is a fun game.
That said, there are some serious balancing issues. It takes forever to get anywhere, upgrades are way to expensive, and the flow breaks one finds from those Pinatas would make them not worth clicking on, if they weren't the most consistent source of income in a game where grinding for currency is such a long process.
Or I could just go play the last Burrito Bison again. That would work too.
The special uppercut move (L) is broken. Completely and utterly broken. It has full invincibility everywhere, and just spamming it beats... everything.
Hey guys, pro tip: most top-down shooter games have the projectiles in a certain easily-distinguishable color for a reason. It is often next to impossible to see them over the background and all the crap I'm shooting.
Yes, this NEEDS badges. Specifically for insane mode. Because that was ****ing insane. I feel like doing a let's play of that, just to be able to act like Proton Jon does during the Kaizo Mario let's play. Seriously. That's how awesomely sadistic that is.
I only have one real complaint with this... The "extra damage" specials are simply completely outclassed by the "effect" specials. I find myself never using anything other than stun and leech because doing double damage for one turn just isn't worth that much rage. Might wanna lower the costs on those. Just sayin'.
This game requires additional hardware to work on your computer: Trackball mouse.
Excellent game, 5/5. Very, VERY fun. Would be epic as a non-browser, fullscreen version.
The "Impossible" badge on this game is a misnomer. This badge is not impossible. It's super quadruple-impossible. Like, unreal. Just getting the badge for killing a horror on its own should be an impossible badge; never mind GETTING ALL THE BADGES.
Don't get me wrong, this game is good... Well-designed, good atmosphere, good mechanics... It's just that it's Braid 0.1. It had a few puzzles that I did not see in Braid (the "transport yourself back in time to get around moving platforms" puzzles in 4 and 5 were good), but it's ultimately kind of a shame... It's too short, and doesn't do enough new things with the concept.
Pretty funn... All that irks me is that the guns seem... Ridiculously unbalanced. At the lower end of the spectrum, nothing before the flak gun is anywhere near as good as the machine gun if you get a decent headshot bonus, and beyond that the Flak Gun and Chaingun are probably the two best weapons (Rocket Launcher, Grenade Launcher, Electric Gun, and the like all having tiny clips and/or doing lousy damage). Sniper is a complete waste of time. And then we get to the flamethrower and... The game is over. Seriously, the flamethrower is REALLY BROKEN.
I liked it (despite lagging like hell on my computer, even with the lowest quality) until I reached the end and realized that in order to meet Wooly, I'd have to backtrack through THE ENTIRE GAME hunting for keys that I missed the first time... And this although I hit pretty much every room and didn't leave anything unchecked. There's a certain amount of backtracking I'll deal with, and this game does well to encapsulate everything in little loops, but I just am not THAT bored.
Upon first seeing game: "A touhou clone on kong? SWEET!"
Hours later: *huddles up in corner, shaking profusely*
...And then I remembered that I'm really bad at touhou...
You could try a different browser, but you might just be better off with mouse controls.