Guys, they improved on the daily blocks bug! Now I can't even report missing achievement, because I have already earned it! But it doesn't give me the points! How convenient!
The game is pretty well made. And I understand that games like these expect ou to grind a little. But making it a formal objective in the game to grind for 5 MINUTES STRAIGHT - in a game where every encounter gets resolved in 3 seconds at most and they are all the same - is just incredibly lazy game design. It's a shame, because if these levels were a minute long and a bit harder every time (maybe even requiring you to grind a little for yourself before you attempted them), it would have been a great game. Now it's mediocre.
The battles arent half bad, I'll admit that. Props for letting us reset and reassign skillpoints anytime. But the whole moving around with your character part is LITERALLY USELESS. The game is esentially just a string of battles with some buying inbetween. Youre making it twice as long by unneccesary walking around in hallways. Why not just have a map with the battles to click on?
My suggestions:
- Team: 1 guy with perfect STR, 1 guy with perfect PER and some INT, 1 with perfect INT and 4 STR and one with perfect CHA.
STR guy: digs and removes plants if needed. This should take up all of his time.
PER guy: explores dug spaces, inspects area when you don't know where to dig.
INT guy: catalogues at the end of the day, digs when he's needed (that's why he needs a lot of STR too)
CHA guy: deals with all emails and is the main night guard.
Always dig and explore the whole site before moving on. Spend unused points to guard in the night (you might need to assign more than 1 person to guard, especially early in the game). By spending points like this, you should be able to complete the game perfectly, I did this on my first try (with some luck).
I'd usually grant a game like this 4 stars, but I'm giving 5 for the awesome controls. Eveything can be controlled by one hand on the keyboard OR mouse, including real-time battles? Amazing design.
Too short and too easy. I'm gonna ignore the money-grabbing. The first game was much better - it had everything this one has and twice the amount of content.
Maybe it would be better to have at least one level with infinite jetpack, to prepare you for the last boss battle, since now you basically don't learn how the jetpack behaves when hovering around. But it's not hard anyway, and the game is amazing otherwise.
Grinding tip: Choose a secondary level where only your AI allies fight, press space on hte rune select and IMMEDIATELY click another tab in your browser. This tricks the game to keep going even when it's out of focus and you can do anything else while grinding passively.
I feel like EVERYTHING is a reference to Dota. The colours and effects of the runes, a reviving skeleton king, knight named Davion, a spinning axe hero, the achievement for casting hurricane blade is called Juggernaut...this can't be a coincidence!
I love how people rate this negatively because it's too hard and it frustrates them. It's easier to call the game bad than admit you're not really good at it.
Uh...i have one clue:
DON'T TRY TO WRITE THE MORSE CODE YOURSELF! Use items form your inventory.
Seriously, i thought since it was doable, i should do it. The developer owes me 10 minutes of his life.
I've got a hint for the developer: when you make a game with a lot of levels slowly unlocking content and guiding the player along, don't call it "tutorial", call it missions, or campaign. I see a lot of people freaking out over a long tutorial - if you called it a campaign, they would be praising you for a long campaign.
Tactical advice:
1. DON'T level up Paladog's hp/regen/def/speed AT ALL. Instead keep him behind your units and invest those skillpoints into upgrading your food/mana regen and aura buffs.
2. Having a squad of long range damage dealers and some meatshields in front of them is a good strategy throughout the whole game. (If your meatshields are dying, buy a heal mace - if they don't die, soon you will run over the enemy.
3. Rings that give you more gold/exp go a long way. They accumulate a big advantage for you through the easier levels, and if there's a harder one, you can always keep other rings in stash (max mana/mana regen) that you can use.
The only frustrating thing was the second level challenge, getting 100k points without magnet...I don't know about you, but I find myself unable to pick many of the tris without magnet. So I had to play over and over just to get a lucky spawn. After getting magnet, game got 10 times easier.
So I returned to this game almost 4 years after doing the easy and medium badges, grinded it for like 3 hours and finally made it. You just have to concentrate, try to remember as much as possible, and eventually, you will get through the final levels with a bit of luck, even if you have no idea about China and half of the Africa.
In response to Chaniel, who says that you can't beat the dragon without Divine Edge - I did it, and even without elixir and without fully upgraded armor, but there is a lot of luck involved. When I encountered a second dragon, I couldn't beat him even fully upgraded and with elixir (I wasn't healed). The game was awesome, though luck is a bit more important than I'd like. But then again, in a game lasting a few minutes, you can always try again, can't you? Reminds me of the games from the old days :-)
I just see a bit of a planet in the corner and some clouds, I am able to spin on the clouds and even jump into space, but the screen doesn't move for the slightest and I don't see wtf am I doing. Is there something I'm missing, or is this a bug?
Thanks! I never expected anyone to like the game so much, even down to the controls.