Although I like the graphics, music and the content there is, there really isn't much to this game. It's so short, has only 15 minutes of content, which really is the same content. Three songs. Really? And the MP3 from URL thing doesn't work. The points - what are they for? They don't serve any point in the game. If you could use it as currency to buy more available songs and perhaps more unique shape colors that would do other stuff. Remove all reds for 10s? Increase map size? How about abilities? If you could left-click to remove all reds on the screen immediately at the cost of 1 multiplier? Freeze the map movement for 10s? 2/5. So unfortunate.
Such a great concept. Usually I'm card games have the problem of being RNG factored, but this game beats just that. But the fact you lose basically all progress when you die should definitely be stated more clearly, although it might be obvious to some.
Personally I like games with safe'n'steady progression, so this game is not for me. Am going to give it 4/5 because it's such a great and unique concept that is most likely very enjoyable to others.
Having played for an hour only to realize that you stop everything (even with auto-mode that is programmed poorly) until you run out of Energy and have to use Kreds to play more or wait a year. Complete pay2win, but at least you start with enough energy to complete the Kong achievements, bye.
How do you get generals? hmm? I probably only got 1 general every 15 turn, with army production maxed out, so I'm guessing it has nothing to do with that?
Also, didn't what you need to do to win the game, I was winning every battle as it was nothing, with over 2M army from allies etc and a 750% bonus from that weird Roman dependence bug, that can get you that infinite troop power bonus..
If you could actually attack with your hero instead of of just using ranged/support spells, upgrading your health/regen would actually make a point, because as it is now, you aren't supposed to get hit at all anyway. Also: What calculates how many stars you get? The completion time? How many units you lose? How much damage you take? Whatever it is, the purple levels are quite problematic 3-staring imo, and the rest is easy cake. Not very balanced.
I wish to try another build path, but can't because you can't reset stats (only skills) and you can't delete your save :( So can only be played once really. So sad. 4/5 - the fifth star would be for better sound/music or at least an option to turn it off, and for what I mentioned above.
And why is the game completed when you're 50% through the progressive game content? o.O
4/5 stars really great concept, and great new features that set it apart from its prequel. A fifth star would've been handed if you used the concept to its most difficult potential, 'cause with the mechanics in this game, it'd be possible to create REALLY difficult levels. Also, a failure cap (health) would be fit so you can't just go ham on everything you see if you're stuck. More levels as well. TL;DR Great mechanics & concept, its potential not reached.
There's absolutely no point in having it less than tick x10, not only does it improve game performance for many people, but also makes it a lot easier to catch important snowflakes as they will be added together in fewer but bigger clusters
I can't seem to get any of the advanced turret combos to work. For example Big Laser Cluster Bomb Landmine. It only seems to place ordinary Land Mines by only using the first two Blue Turrets. All five turrets are fully upgraded in damage. The simple turret combos (such as Laser Rockets) work just fine.
I'd love to know why the developer has decided to attempt to directly copy Counter-Strike and Quake. 3D multiplayer FPS games have to have a strong and responsive engine. I find browsers, especially plugin-less, unable to provide such thing. Also, I'd like to know why he has avoided using plugins.
There seems no way to avoid having to play in "fullscreen" mode since you can't do anything but left-click to go into "fullscreen" before you can do anything else. Changing the screen size options makes no difference, the game stays in its buggy fullscreen mode. My PC does not support FullHD resolution, and the chat seems to overlap the whole right side of my view. Unplayable.
I LOVE how the training is made, with the fact that it requires actual skill! However, I realize we each have different skills, but the difficulty on the trophies seems off. Accuracy seems too easy to get platinum (im not even a CS player), and critical takes too long to get platinum. Also, critical is a bit too repetitive.
Unlike everyone else I suppose, I don't find this game relaxing at all. Only the music. The concept is great and like already mentioned, the game is too easy. There's definitely potential to make some really complex puzzles with this concept, so, please...! ^^ One thing I dislike is that sometimes you can wait and get lucky to get some colours move around and attach eachother just by waiting, making it even easier. And it's an unpredictable part of the game
The "roguelike" tag is intended to do that, but we'll also be fixing the tutorial to make it more clear.