I don't see what all the end boss QQ is about, it's pretty easy to beat if you play at LEAST a bit logically. The AI is pretty predictable and stupid, which sort of makes me sad, as I set up 5-in-a-rows for myself and it didn't even bother to match them.
@Thromordyn:
"The game hangs for a fraction of a second when new enemies are spawned. Poorly optimized code tends to do that."
Poor computers also tend to do that, what a surprise.
How can you categorize this badge as "impossible"? No. Meat Boy was impossible. Amorphous was impossiblish. This is ten times the pain. It should be in the 120 points category.
The game totally grabbed me, congratulations.
What I seem to have noticed is that the game has a difficulty parabola. As you start expanding you'll have harder and harder time keeping zombies at bay, until you manage to whip up a shitload of soldiers, at which point the zombies around the wall will never exceed 120, even with hordes.
Survival easy win: http://pastebin.com/isj64v91
Start by building up the right and left side worms and put two eyes in the middle, then wait until you have a fair amount of souls, sell the eyes and start building up the middle stacks. On wave 25, replace all worms with Fireball blocks.
Survival easy win:
(W = Worm, D = Digest, E = Eye, N = Nom, < and >: Stack facing)
> __<>__<
W__DD__W
W__DD__W
W__EE__W
W__NN__W
W__NN__W
Start by building up the right and left side worms and put two eyes in the middle, then wait until you have a fair amount of souls, sell the eyes and start building up the middle stacks. On wave 25, replace all worms with Fireball blocks.