I'm pretty sure that if a prestige upgrade doesn't reach the prestige button before it moves on to the next level you don't get the prestige points from it. Just lettin you know so you can fix it
It's a good idea, and the levels were starting to get pretty challenging and interesting, but then you introduced the moving shapes which messed it up imo. It made the path of the ball too finicky and unpredictable. I would suggest finding some other, more solidified way to add interest. Other than that you have a good base game here! (it also might be worth it to invest a bit of time into using non-default assets, even just adding outlines to the shapes would go a long way presentation-wise)
This is a good and well-executes concept, but can you lower the sensitivity of the movements? Multiple times I've lost because I accidentally went two steps when I just wanted to go one :/
This game has a great atmosphere and well made (if not simple and easy) puzzles, but the stock (or at least stock sounding) sound effects and music really don't do the visual and artistic atmosphere justice. I would consider doing a re-release or sequel with custom/better sound, and probably a few more puzzles.
Thanks for the reply, I appreciate the ideas and will consider the input!