It would be nice if we could make marks on map squares where there are things we need to come back for, so we know where to backtrack to with new items.
I very much enjoyed this. My only comment is that normal mode was definitely a bit repetitive. Once you max out coin value you can go through all except two levels by just grouping the cannons. 3 level 3 cannons with 3 gems = nothing ever lives. Even on level 30, grouping 4 cannons right where the monsters spawn they all got maxed at wave 4 and even the boss didn't get to my second cannon cluster (the group of trees at the top left of the map).
Terrible, imo. Energy is so poorly balanced, you can hardly do anything, you make nowhere near enough money to get enough energy drinks to actually train and play, even if you do nothing in the week you don't always have enough energy to even make it through a game.
Good concept, but it gets very redundant... you're doing the same things over and over in each zone. The money comes pretty slowly so you can't even just OP upgrade to make it go quicker.
Boring and quite unbalanced, from the start of the game it's grindy because you're so weak that the guys always get to your higher floors and it makes skulls hard to get enough of to upgrade to a reasonable point.
This game feels so grindy. The upgrades are expensive and slow to gather, you really can't progress through each door until you get a large block of upgrades for each section.... This would be alright if the gameplay was a bit more varied, but in a launch game where you're doing the same thing each time, that just doesn't work. 2/5.
It'd be wonderful if you could integrate a way to search for tags. I love upgrade games, so for example I'd be able to search for badges on games with the upgrade tag. It'd be even better if you could combine tags, like "upgrade"+"shooter"
The problem is that tags are manually added, so I'd need to add extra tags for the 1847 badges.