Good concept and good difficulty but it's irritating how the patrol animation of the soldiers actually influences the game. I've noticed quite often that on the first wave, having the exact same setup can lead to different results because sometimes the soldiers patrol further from the path and can't catch an enemy as a result.
Sets seem a little inconsistent. Leaf Bow is listed as being in a set with Poison Vial and Venom Needle. However, both the Rose Ring and Sacred Leaf list it and it appears to only work with those 2.
So...I'm currently fighting an opponent with 0 hp.... Almost as bad as earlier when I was fighting one with negative hp...
Could say the game needs some bug fixes
Great game however it would be nice if there was an offensive and defensive option which controls if your team moves forward or stays back. It's slightly annoying when the opponent has the ball at their goal and my team just stands there.
To kill one of your patsies you need to go to the meeting room with one mission and choose another patsy and click the patsy you want dead so there's a skull sign on it. Then click okay.
I would like a button that allows me to repair all damaged turrets, it's just annoying having to click each one to repair them. Also it's hard to read the story while fending off enemies. And why can enemy ships fly off the screen to the top or to the bottom. Is there a button that lets me put the camera to the top or bottom that I somehow missed?
Unless I missed something, there's no way to re-play a battle which is especially annoying when you can't win the next battle. The game is also way too luck based like you can sometimes kill a 80 hp monster in one attack but take 5 attacks to kill a 8 hp monster. Also why in the world is there double turns?