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BananaEpic's Comments

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LAB

Play LAB

Mar. 01, 2016

Rating: -1

I'm embarrassed by how long it took me to figure out how to break the bulletproof glass.

Dream Tower

Play Dream Tower

Apr. 21, 2011

Rating: 5

You're all wrong - it's not like Mario or Kirby, but it's exactly like that level of Mickey Mania where you climb Pete's Tower.

Big Fish

Play Big Fish

Nov. 05, 2007

Rating: 0

This was really a good idea that could use a little better execution. The controls, especially, feel real slippery and unatural, but it was a lot of fun; i played it to the end and it wouldn't have lost me if it went on much longer.

5 Differences

Play 5 Differences

Oct. 14, 2007

Rating: 0

Like an avant-garde issue of Highlights for Children. I mean that as a compliment.

Play Safe: Use Condoms

Play Play Safe: Use Condoms

Sep. 27, 2007

Rating: -1

Yeah!

Super Crazy Guitar Maniac Deluxe 2

Play Super Crazy Guitar Maniac Deluxe 2

Sep. 08, 2007

Rating: 0

Dear flash developers: Please start coming up with your own ideas instead of making half-baked clones of incredibly popular existing games. I know you can do better than this. Love, The Banana Epic

License Quest

Play License Quest

Aug. 31, 2007

Rating: 0

This game is hilarious, but the car doesn't perform at all like a car should. Digitrev is right about the turning radius being too small. The figure eight level is next to impossible.

License Quest

Play License Quest

Aug. 31, 2007

Rating: 0

This game is hilarious, but the car doesn't perform at all like a car should. Digitrev is right about the turning radius being too small. The figure eight level is next to impossible.

Wacky Ballz!

Play Wacky Ballz!

Aug. 29, 2007

Rating: 1

This game is unbelievably un-wacky.

Cubical

Play Cubical

Aug. 05, 2007

Rating: 0

I like this idea, but it suffers a perspective that makes it almost unplayable. I tried hard to enjoy myself, but i kept messing up just because i couldn't see anything.

Free Rider

Play Free Rider

Apr. 17, 2007

Rating: 0

I think this would be a lot more fun if you could run it as large as you wanted. If the drawing area took up my whole screen i'd be a lot more inclined to play around with it. As it is, designing seems really tedious. It's a really good idea though. I'm just... ocd or something, i don't know.

Boomshine

Play Boomshine

Apr. 01, 2007

Rating: 0

It seems too based in luck to me, but it's designed pretty well.

MuscoMorpha

Play MuscoMorpha

Mar. 31, 2007

Rating: 0

I don't think this is particularly hard except that the controls are pretty atrocious, and that's definitely a problem, not a matter of taste. Despite that, though, it's really well animated and pretty decently designed. It definitely kept my attention until the end.

Desafio de motocross - Por Rogério Pintan

Play Desafio de motocross - Por Rogério Pintan

Mar. 26, 2007

Rating: 0

This isn't terrible by any means, just too repititious to warrant repeat playings.

Sprout

Play Sprout

Mar. 26, 2007

Rating: 0

Really beautiful, really intuitive. You should be really happy with how this came out.

Jeeves Volleyball

Play Jeeves Volleyball

Mar. 16, 2007

Rating: 1

Anyone here remember Slime Volleyball? That was the greatest game ever made.

The Fancy Pants Adventure: World 2 demo

Play The Fancy Pants Adventure: World 2 demo

Mar. 14, 2007

Rating: 1

I'm really looking forward to the completion of this game. The physics are super solid and the gameplay is incredibly intuitive. Once it gets fleshed out a little more, hopefully with music, more bad guys, some puzzle elements to compliment the platforming, different terrains and maybe a boss or mini game or such to break up each "world", this'll be one of the better flash games out there. Good luck to you.

Rolley-Ball

Play Rolley-Ball

Mar. 05, 2007

Rating: 1

Solid game. Good design, nice graphics, appropriate bg music, and perhaps the most ridiculous announcer in the history of flash games. I also really appreciate the option for arrow key use. I think i speak for all the arrow key guys when i say thank you. My only complaint is that the use of a limited amount of lives is unnecessary. I know it's used for scores, but this isn't an arcade. It's my computer. I should be able to keep going as long as i want.

-pong-

Play -pong-

Mar. 02, 2007

Rating: 1

Too easy, too pong-y. There are far too few flash developers out there to have the existing ones re-inventing the wheel constantly.

Dress Me Adam

Play Dress Me Adam

Feb. 24, 2007

Rating: 1

Is that a swastika?

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