The dev should add events or objectives, like, show a planet that we start off in and then see how we can branch out and take over galaxies and stuff. That'd be groovy.
This is literally a Kingdom Rush clone. From the "New Unit!" notifications to the types of towers to support spells that you use. It just doesn't have the beautiful artistic feel KR has.
This game needs work. It might just be my browser, but when I attack a region that has only 1 warband and 4 towers, only half of the army attacks, while the other stands idle waiting for individual orders. Either put hotkeys for types of units, or fix the bug that makes them stand idle. xd
A big change should be when you kill someone, it shouldn't bring up that you killed them RIGHT IN THE MIDDLE OF THE SCREEN. In a big firefight, killing more than one person, it takes up the whole of the middle of the screen, obstructing my vision. I think if you want it to tell us that we killed them, make it like in most other FPS', and put it in a smaller font to the left or right.
I think the rate of fire for the semi-auto sniper rifles like the m16 and the ak should have a varied rate of fire. ex: You can make it fire as fast as you want it to.
If there is something I could add-- In Free For All on Red Dawn, you need to do soemthing about the Anti-Spawnkill mechanic. I believe as long as you don't fire you should be invincible from harm until you leave the area.
Recently, everytime I've been unequipping armors and equipping new ones. The old armor is disappearing when I set them in different tabs. EX: I'll have guns I use on the first tab, guns I don't use on the second, armor I don't use on the third.
you should probably have mortar soldiers and mortar placements more long ranged, i mean mortars are supposed to be out of rifle fire and behind your own lines