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Card Hunter

Play Card Hunter

Feb. 01, 2015

Rating: 9

Badges please

Card Hunter

Play Card Hunter

Dec. 17, 2014

Rating: 9

I see this asked over and over. So, in case you're wondering: yes, at some point during the singleplayer campaign, you will be able to sell equipment you don't want/need.

Card Hunter

Play Card Hunter

Dec. 15, 2014

Rating: 55

So glad CardHunter's on Kong. This game is soo awesome :D

Questopia

Play Questopia

Jun. 08, 2013

Rating: 3

This reminds me of RotMG in more than one way. It's a fine decent game. I'll give a few suggestions: - Not challenging enough. Having an easier beginning at start of game is fine, but I started wondering when would the fun part begin after a bunch of levels. - I like the simple graphics, but the aesthetics are too boring. Next time use more varied tiles and/or, please, don't make every single room a square :) - Overall the game is too repetitive and uninteresting, gets very repetitive/boring after a couple minutes. Hope you don't mind the criticism. Work more on your design and your games will be a lot better ;)

Deep Sea Hunter

Play Deep Sea Hunter

Dec. 17, 2012

Rating: 3

Fun game! A badge or two would be nice I guess ;)

Incursion

Play Incursion

Dec. 17, 2012

Rating: 2

Chain lightning, I <3 you!

Takeover

Play Takeover

Oct. 27, 2012

Rating: 2

You get struck in the victory screen when repeating a level (can't click on "OK" button)

bit Dungeon

Play bit Dungeon

Sep. 19, 2012

Rating: 0

A very nice game overall 5/5 simple, to the point and addictive! - Definitely do not remove the permadeath mechanic. - As most stated, controlls are a bit off. I think move/attack/charge can be l-mouse, while block on space or something. - The block mechanic itself is not clear enough. IE, some attacks will hit you regardless or blocking. Be sure to make it much more clear how blocking works into specifics. - Also, you could think about making unblockable attacks more apparent. Other than those, very nice and solid game you got there, bravo ;)

Theme Hotel

Play Theme Hotel

Dec. 08, 2011

Rating: 1

Very nice game overall. 5/5. It lacks challenge though: just set-up a small but profitable hotel with basic services and let the game go on 4x speed for infinite money and high fame... Also, more upgrades/rooms/services/staff would be great.

Trigger Knight

Play Trigger Knight

Nov. 29, 2011

Rating: 4

Dragons could help a little nerf...

Trigger Knight

Play Trigger Knight

Nov. 27, 2011

Rating: 13

Great game. My main concern is that the game's outcome overly rely on randomness: often time you make the "right" choice, but you end up losing shortly after just because you had bad luck with rolled events or monsters scoring a powerful streak. Once you relize that, the game gets boring quickly. Also, as many said, some enhanced form of progression when hitting a new level/unlocking an achievement would help the game greatly: either award the player some form of meaningful bonus (helping him with getting further into the game), more starting gold, higher stats, discounted prices, bonus equip, whatever. Regarding the overall balance, I don't like the score multiplier being tied to your level, makes awarding higher scores a grind, rather than rewarding player's skill. Prices for items might need to be adjusted (as an example, soulshrines in later days cost too much in my opinion).

Death vs. Monstars

Play Death vs. Monstars

Mar. 20, 2011

Rating: 2

This is Bullet Hell to a whole different level...

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