Thanks for the feedback Banzed,
We have completely revamped the upgrade/delete towers system so the yes/no buttons are no longer there. They should not have been there in the first place since users can just rebuild or remove towers without penalty.
You upload this, you upload that, how many are you going to upload to Kongregate before you're satisfied? There's no originality. They're trash. All of them. They play fine, but they're all practically the same game. The only difference is the image. You could have made them all different, but you didn't. You could have stopped, but you didn't. You could have put all of these pictures into one puzzle game, but you didn't. You know what that means? It means a lazy developer. I will rate this, and all of the puzzles that follow the same lazy formula a negative 9999 out of 5.
Here is an example of a game that doesn't completely suck. Fun is to be had for the first couple of minutes, trying to survive as long as possible, but after that it gets repetitive and boring. No power ups, unique enemies, health bar, and so on. I am rating this 2 out of 5 stars because the simple, yet dynamic visuals, nostalgia sound effects, and the slight originality are awesome.
Really? Another one of these? Alright. Let's get this over with fast, but first I need to clarify that Block Craft is a Minecraft clone regardless of what the developer says. If it's not a Minecraft clone then don't make it play like Minecraft. Okay, now for the feedback. It sucks. Suggestions? Don't continue development. Bugs? Everywhere. Done. 1/5
At which point of the game do you ever mine anything? This was just a prototype for the networking anyways, can you give me any feedback on that aspect of it? Thanks
The visuals are okay; not the best, the controls are fine; works as it is explained, so what's missing? Well, the fact that you have to use the Numpad to shoot the right boulder at the right time AND pressing the right number on the numpad is redundant. Why can't you just aim with the mouse and shoot with the mouse instead? It's not challenging when you have to shoot the target in such a ridiculous way, more like frustrating and eventually boring after a few minutes or less. The idea of having too much ammo was executed so poorly here. I am rating this 1 out of 5 stars.
You know, this could've been a great game, that would have an average rating of 3.5+ stars, but it's just as terrible as the developer's other games. 1/5
Wow. I don't like to be mean, but this is horrendously bad; never have I seen anything like this, so enormously terrible; a giant fail. How could you upload this game to Kongregate if you knew it would suck? We have enough of these around, don't add more to the pile. I can't tell you what you should add, there is absolutely nothing you should add to this trash, but I can tell you what you should remove. Everything. Learn more about coding then start again from scratch with an original name, an original idea, better graphics, better gameplay, and a better game.
This is definitely original. It totally never existed before! I am really excited (not) for another pinball game based on an anime! And the controls are so amazing that the flippers will only launch the ball when they want to sometimes, in other words, it's a bit faulty. Usually I would leave it at 0/5, but since the music and sound effects are really cool, I am bumping it up to 1/5.
The avatar, he looks really strong; someone who could slice multiple skeletons in half with one swing, but he doesn't attack at all. It's really sad how the "dogs," are doing so much better than him with just tennis balls. At least make them look intimidating and powerful if they're that strong.
I don't get why we are required to move an avatar to place towers, explore the map, and figure out where the skeletons are coming from. The white font for the base lives and gold count is just lazy. Make it cool and position it right. The avatar can go through almost all the trees. Why a tennis ball to open a tower building menu from? When the dogs and avatar are in their idle animation, they swing back and forth a bit. There are no visible projectiles being thrown at the skeletons, so you don't know what tower is attacking what. The tower attacking animation is inconsistent; the tower kills skeleton faster than the animation shows it. When you stop the avatar from moving, it have to complete the running animation before switching to its idle animation. Poor design choices have been made, and your lack of experience in creating games has been exposed. What's really disappointing is how useless the avatar is. 0/5
Thanks for the feedback Banzed, We have completely revamped the upgrade/delete towers system so the yes/no buttons are no longer there. They should not have been there in the first place since users can just rebuild or remove towers without penalty.