(2)... Take "Home" out of the game unless your planing on making the game multiplier in the future. Home in a game is for you to show off to other people. It is boring and pointless to build a home while knowing there will never be anyone who will ever see it. (3)... Add an item filtering tool into the game so people can visually see the attributes gained or lost when selecting new items. I suggest a basic green and red to be great for this game. (4) Overall this is a good game with a great future. I look optimistically to playing Arkanidan Explorer 2. :)
I have (4) suggestions,... (1)... Take "Observation" out of the game and add a danger attribute according to the closeness of enemies while making the movement speed, or a timer to move, of your character much faster in dungeons. Doing this will allow the excitement of farming crafting materials to make higher tear items from stages your to low to be fighting on more of a concentration, challenge, chance, and skill thing other then just following the story-line and picking stuff up as you go thing. You can use minesweeper tribute to do this.