Electric, flaming, magnetic shuriken!!! I was being mean before. Even with a lack of in-game reward, I continue to play knowing that I may never play long enough to get the rest of the characters. It's simply that much fun! If there was more in-game reward, actual upgrade system, and/or special character abilities, the already high replay value would reach the infinite status warranted by a time-killer like this.
So I paid 500 coins for a lucky box that held 300 coins??? I didn't know I was playing the lottery. Needing 200 character tokens for one of the characters, I expected an item or token or "other-prize that is not less than I paid for the box itself" Not the reward aspect I expect from casual games.
Dear Developer, something had been bothering me from the beginning, but only after playing all the way through and starting to bash on the endless waves did I realize: the enemy's cannonballs follow your movements on the open sea. This wasn't a problem in boss battles when the screen is fixed, but when I'm dodging several ships worth of cannonballs and they all speed up, slow down, or veer left or right according to my own movements, it would cause me to get hit when I know I should not have been getting hit. I know fixes like this can be extremely difficult, not worth the trouble, or if you would even call it a fix to begin with. That's the little tick that got me on this game. Still extremely fun, still 5 stars.
Pretty much everything takes way too long. You have scared me away. Good luck in the future. It's a beautiful game, but you've brought my adventuring momentum to a screeching halt.
Dragon rider killed me in Glaciella because I clicked on his word bubble and stood in the same place. I like trying to keep simplicity, but the "just one button" syndrome of using the mouse for just about everything is making me want a little more control.
I like the temples, but after getting the hard badge, I had to go specifically to level 11 to get a single temple to get enough experience to become a Beholder. Other than that small imbalance, this game was a delight to play!
Nay-sayers! This is a neat little game. I thought the bullet time aura was killing me, but I got up close to the boss and slowed down ALL his shots, and when I was pushed to the edge, I cut through with the mega-blade and did it over again. I finished the first boss's level with 100% shields.
running out of fuel is the sad side effect of being indestructable... or rather, being a vehicle. Try to come down at or before the low fuel comes if you're worried about it and hit the miners dead center if you're having problems with losing your combo.