the hit detection stinks i should be able to avoid some of the fire of there's a gap in the middle of the bullets however ever single time i either get hit buy one if not two bullets its very frustrating.
The recent updates have made this game better & better it's really shaping up nicely. Props dude keep working on this It has the potential to do everything I have wanted to see in and Idle RPG type game.
heres an Idea i find i dont use the first spells at all once I get my faction specific magic so maybe after you have maxed out the regular upgrades there could be faction specific spell upgrades for the first two magics.
The events are pretty cool I just wished they happened more often & had more variety. As of now they aren't even a sidenote for how often they pop up most of the time they go completely unnoticed maybe have a differnt chime for events so that its easier to take advantage of them.
Oh the higher level you are the longer it takes your Raiders to recover I feel you need to scale the recovery by a % because on high levels it takes them way to long to fully recover unless there is a priest back at base.
the unit AI needs a massive revamp Archers will run into melee and try and take on whole groups of mobs by themselves there needs to be someway to maintain a group or a formation so that combat doesn't end up being so sloppy.
Please create a option to buy monster lvs for multiple or all available chars the selected amount simultaneously. Maybe add a small button next to the times-X that toggles between single & group Lv ups.