I know it's been touched on by others already, but... how could you screw up so badly on the aiming? I should not be clicking on an enemy directly below me and have my arrows firing at a solid 90 degree angle from where my pointer is.
Fun little game. A pleasant, fairly challenging shooter ...right up until I unlocked the shotgun, at which point the game became a cakewalk and I was able to finish it the following turn.
As soon as I had the machine gun and a few reload upgrades, I was pretty much unstoppable. Got the Noisy Cricket soon after and the game immediately lost all challenge. Didn't even have to move from the ship. 6/10, but only because I like MIB.
Disappointingly easy game with an unsatisfying end. Beat it in a little under 5 days and that's only because I took extra time to buy every upgrade; maxing research and money right off the bat pretty much made me unstoppable. Also, I'm not entirely certain what the point is; a single tree isn't going to terraform the entire planet, and even if it could there's not enough humans left alive to repopulate the species. On the plus side, the monsters were all pretty neat. I could tell what animals they mutated from, but they were still alien enough to convey a sense of horror.
I'm a big fan of TD games, and I'm really enjoying this one too. However, having more information available to the player would be a good idea; I blazed through the first eight planets with barely any casualties, but when I reached Enogon my entire defensive line was obliterated in seconds *and I have no idea why or what I can do to prevent it.*
I guess I just need to grind previous missions until I'm strong enough to steamroll the remaining planets. How boring.
The gameplay seems pretty slow paced, but iall in all its a decent time-waster... although it doesn't appear you even tried to hide the fact that all your characters are ripped straight from Warcraft. Seriously, a night elf riding a worg on the splash page and my tutorial battle is a blood elf rising a picture perfect copy of a troll raptor mount, backed up by night elf archers VS orc grunt #65. I realize that today's conception of fantasy settings might make you feel like you have little wiggle room, but this is ridiculous.
I really want to like puzzle games like this, but to be honest the fact that you have to rely more on luck than skill 90% of the time kills it for me. Still, it's pretty cute in design. I'd also like to add that the difficulty is horribly, horribly skewed; I breezed through the game without a single failure up until the last boss, whom I didn't beat until I had racked up enough points to fully upgrade everything (and probably still would not have beaten if not for a really lucky streak of extra turns).
I lost pretty much all interest when I realized that I could complete the game with the starter ship and a liberal application of circle-strafing... which is odd, because I loved Bubble Tanks. Goes to show you how much even a *little* customization can go towards making a game fun. Also, seconing goldcitrom's comment about how you put a heavy emphasis on a Metal theme and then put terrible, terrible techno music in. Who thought that was a good idea?
"We need your 5's so sponsors will be interested in funding a sequel"
Uhh... I'm afraid that's not how it works, dude. First you make a game worthy of 5 stars, then you get 5 stars. You don't make a 1 or 2 star game and then beg for more stars.
1/5