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Incremental Epic Hero

Play Incremental Epic Hero

Jun. 30, 2020

Rating: 1

hit count does not increment as expected. With level 100 fan swing there is a +1 and +2 hit count passive effect. I would expect that be be +3 for each hit. It seems the reason for this is to have a warriors stance happen more often. But watching the shield attack stance counter, it increments slowly, by ones. At the Fan Swing attacks are not counted as hits. Any physical attack should be a 'hit'. What is the designed behavior?

Incremental Epic Hero

Play Incremental Epic Hero

Jun. 30, 2020

Rating: 0

hit count

Balls and Blocks

Play Balls and Blocks

May. 07, 2020

Rating: -1

I get to a damage cost of 882.09m, for explosive poison, and 999.94m for explosive sniper, and the display cost freezes. Additional levels is charged, what I assume, is correctly, but the display does not show it. Available money reduces on purchase. It is just the cost display.

Dead Land: Survival

Play Dead Land: Survival

Mar. 29, 2020

Rating: 8

The game looked promising. After playing to level 15 the weakness is the speed with which all items deteriorate. Repair costs are high and impossible to meet without paying real money. Items you buy with real money are included in this death cycle. For me, tape is the biggest shortage. I can't tape my gun back together. For example, a crowbar ... yes, a large piece of metal ... wears out after hitting about 40 or so zombies. I'll say that again, the crowbar wears out. I've had a crowbar for 30+ years and other than scratched paint and the odd small dent from hitting rocks, it's still good to go. Granted, I've never hit a zombie with it. But, I'm hoping. It costs 9 scrap metal and 2 tape to repair a crowbar . Killing 40 zombies MIGHT get you 9 scrap metal, but probably not 2 tape. You can buy some tape from the merchant for huge sums of coins. In the mean time, your pants have decayed and fallen off. I'll probably continue for a bit, but this game is thumbs down.

YORG.io

Play YORG.io

Apr. 07, 2018

Rating: -1

Good game concept and design. It ramps up attacks to fast and doesn't last long enough. Set difficulty levels or slow the monster power increase.

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 03, 2017

Rating: 1

It might have become too random. If I put clovers in the breeder, one with peddle one colored and one with peddle two colored, I would expect a clover with peddles one, two or, one and two to be the most likely result. Now it is just all over the map and I might as will just sit and watch. I had been progressing with science! =D Now I progress with religion. :(

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 03, 2017

Rating: 0

lost my saved game after 0.3.2 update, but its Ok, I was only at tier 6 and can start again.

Five-Leaf Clover

Play Five-Leaf Clover

Jan. 02, 2017

Rating: -1

No. Update not good. Vote 0.3.0 off the island. Why are you selling clovers that I am saving to build other clovers? Now I am stuck with only the most expensive clovers. I had a rhythm. I had a thing going. Now I have a pile of expensive clovers what I can't use for anything. - sad player

Developer response from Moczan

Sorry, next patch will have an option to turn it off, it should be available tomorrow.

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