Search for your favorite games...
Game comments and reviews
Feb. 05, 2016
Sparks deserve a place in hell.
Jan. 18, 2016
A word of advice to everyone: Trying to get a top comment is a futile task. Believe me, I've tried.
Nov. 04, 2015
Tips for the other trainings. ACCURACY: It helps to hold immediately after shooting and, as your combo get shigher up, aiming for a Perfect may ruin your combo, so concentrate on simply hitting the target. DODGE: Dodging at the same moment that Sir Scarow shines is helpful. If the head grows, dodge backwards. If Sir Scarow goes down, jump. If he turns, crouch.
Oct. 18, 2015
I love the fact that, as you progress through the game, the training you need to do actually gets harder by the simple fact that you need to stay more time and put more effort to get the gains you need. It's quite awesome, to be honest.
Oct. 10, 2015
The ability to mute before the intro is an extremely nice feature. I adore you because of that
Sep. 26, 2015
The best part of this game are the tags.
That awkward moment when every single recruitable hero is a ripoff of a League of Legends champion, with no exceptions
Sep. 19, 2015
Red Cthulhu? Is it a Shiny Pokรฉmon?
Aug. 30, 2015
Kano Apps, you should try to code the game screen in a way that, similar to Swarm Sim, it has a separate scroll bar for the game itself.
Developer Reply
Our game is supposed to expand so scroll bars are not necessary, however it may be prudent for us to look into this. Thanks for the suggestion. :)
Aug. 14, 2015
Sound CAN be turned on and off. Check at the bottom.
Jul. 18, 2015
It's funny how we love to spend our time on idle games.
May. 21, 2015
This, my friends, is the best idle game ever.
Apr. 24, 2015
So, you introduced a Pay to Win mechanic to a game that I've fully completed in less than 12 hours. Great thinking there, sir.
Apr. 17, 2015
How come my silk pants weigh the same than my iron sword.
Mar. 30, 2015
Guys, there is no game here. The full version of this will be released alongside The Ocean Around Me Week III
Feb. 02, 2015
Guys, stop. Spamming will not increase the size of your genitalia
Dec. 13, 2014
The concept is nice, I like the art and the different weapons and pets. What I don't like is that, when you die, nothing tells you that you died except the fact that you're pressing keys and nothing happens. Adding some kind of thing to show that you died (For example, a different color for your kills and deaths in the killer-killed record on the top right). And also a P1 marker to show where you are when you respawn. It can get confusing with too many players. On another note, the plot was too simple and predictable for my own tastes, but that doesn't matters too much.
Dec. 09, 2014
It has been scientifically proven that, no matter what kind of Tetris related game it is, Z shapes are always the ones that make you lose
Lol and you always love |
Nov. 25, 2014
I think that the main problem is not the controls and the fast pace of the game, but the sheer power of some weapons. For example, in Survival, the AI grabbing a Tazer gun is most times you losing three lives without getting a chance to retiliate. Also, almost all the weapons are 1-hit kill. And that would not be that bad if the enemy suiciding itself counted towars your score. And great part of these powerful weapons have AoE. You could say that most of the game is decided by luck.
Nov. 24, 2014
That awkward moment when an apple runs faster that you...
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.