Behemoth542's Comments

Game comments and reviews

HD Xyth

Feb. 05, 2016

5

Sparks deserve a place in hell.

Just Trolling

Jan. 18, 2016

-7

A word of advice to everyone: Trying to get a top comment is a futile task. Believe me, I've tried.

Swords and Souls

Nov. 04, 2015

2

Tips for the other trainings. ACCURACY: It helps to hold immediately after shooting and, as your combo get shigher up, aiming for a Perfect may ruin your combo, so concentrate on simply hitting the target. DODGE: Dodging at the same moment that Sir Scarow shines is helpful. If the head grows, dodge backwards. If Sir Scarow goes down, jump. If he turns, crouch.

Swords and Souls

Oct. 18, 2015

0

I love the fact that, as you progress through the game, the training you need to do actually gets harder by the simple fact that you need to stay more time and put more effort to get the gains you need. It's quite awesome, to be honest.

Infinity Inc

Oct. 10, 2015

9

The ability to mute before the intro is an extremely nice feature. I adore you because of that

Heroes of Glory

Sep. 26, 2015

8

The best part of this game are the tags.

Heroes of Glory

Sep. 26, 2015

5

That awkward moment when every single recruitable hero is a ripoff of a League of Legends champion, with no exceptions

-1

Red Cthulhu? Is it a Shiny Pokรฉmon?

Zombie Slayer

Aug. 30, 2015

3

Kano Apps, you should try to code the game screen in a way that, similar to Swarm Sim, it has a separate scroll bar for the game itself.

Developer Reply

Our game is supposed to expand so scroll bars are not necessary, however it may be prudent for us to look into this. Thanks for the suggestion. :)

RPG Shooter: Starwish

Aug. 14, 2015

0

Sound CAN be turned on and off. Check at the bottom.

Hero Simulator

Jul. 18, 2015

0

It's funny how we love to spend our time on idle games.

Just Trolling

May. 21, 2015

-8

This, my friends, is the best idle game ever.

Doodle God Blitz

Apr. 24, 2015

11

So, you introduced a Pay to Win mechanic to a game that I've fully completed in less than 12 hours. Great thinking there, sir.

Straw Hat Samurai: Duels

Apr. 17, 2015

1

How come my silk pants weigh the same than my iron sword.

Just Trolling

Mar. 30, 2015

-3

Guys, there is no game here. The full version of this will be released alongside The Ocean Around Me Week III

Just Trolling

Feb. 02, 2015

10

Guys, stop. Spamming will not increase the size of your genitalia

Epic Time Pirates

Dec. 13, 2014

0

The concept is nice, I like the art and the different weapons and pets. What I don't like is that, when you die, nothing tells you that you died except the fact that you're pressing keys and nothing happens. Adding some kind of thing to show that you died (For example, a different color for your kills and deaths in the killer-killed record on the top right). And also a P1 marker to show where you are when you respawn. It can get confusing with too many players. On another note, the plot was too simple and predictable for my own tastes, but that doesn't matters too much.

SIRTET

Dec. 09, 2014

5

It has been scientifically proven that, no matter what kind of Tetris related game it is, Z shapes are always the ones that make you lose

Developer Reply

Lol and you always love |

Chaos Faction 2

Nov. 25, 2014

1

I think that the main problem is not the controls and the fast pace of the game, but the sheer power of some weapons. For example, in Survival, the AI grabbing a Tazer gun is most times you losing three lives without getting a chance to retiliate. Also, almost all the weapons are 1-hit kill. And that would not be that bad if the enemy suiciding itself counted towars your score. And great part of these powerful weapons have AoE. You could say that most of the game is decided by luck.

Beyond The Universe

Nov. 24, 2014

3

That awkward moment when an apple runs faster that you...