I had two tables and most customers ordered from the 3 recipes I had. Bought a 3rd table to get more customers, it worked but now 75% of the customers wanted items I hadn't unlocked yet. This killed my income as only 25% of the customers coming into my store actually bought anything. My tips went to hell because 75% of the people coming into the store were not happy. This game could be good but as long as I can't serve the customer because I can't afford a $75,000+ recipe the game is broken.
The easy map should have large rectangles, medium should be smaller rectangles, and hard should be the squares you have for all of the maps. Replay button is needed. If you cant make it so you can control the paddle with the mouse make it so I can use the keyboard for the menu. Power-ups sometimes go through the paddle. Just looking at the hard levels it costs 80 coins to play and you get 300 coins only if you win, meaning this game is a complete grind fest. Your game could be great but this is just not fun.
If I have available land why is the price per house/market/sawmill/quarry/mine increasing? It costs me 46 million gold to make one house, yet I have more than enough food to feed anyone able to come to my kingdom. Research became useless also, finished all of them maybe 5 days into the game. Maybe something that I can upgrade my houses with that would use land, gold, lumber, iron, stone and research points?
New technologies are on the way, including: City planning, which will add a small max pop bonus, and Construction, which will cut the cost up building improvements. Thank you for the feedback and the suggestions.
The next major update is going to have a larger screen size, and I will most likely just add the consumption on to the end of the global display as a -x/s for each resource. I'm still up in the air with what to do about growth...On the one hand, if growth rolls over, it makes it so later in the game, when you have to wait 1000+ ticks to get one pop, it would definitely help speed that up...On the other hand, early in the game, it brings this game back to "put everything in farmers until you have enough pop to fill all of your buildings, level each of them once, level the crap out of farm, rinse, repeat. It would also mean that in that first 20 minutes or so of playing, if done properly, you could have 100+ pop easy. So, what I'm thinking I may do, is have max growth/t determined by your Ruler Level, or maybe even make a new skill for it entirely. Let me know what you think everyone.
People seem dissatisfied with this. I'll raise the stats of the looped weapons. Edit: The looped weapons are now 100x stronger. (looped spoon+0 is still probably weaker than non-looped multiverse + 10, but still, eventually, it will be much stronger.)
Shotgun sucks way to much at any range. If it hit more then 1 bear at a time then it would be great but with so many bears around while trying to use it at close range makes it a suicidal gun.
If you bought all the upgrades and all the epic arms and bodies the total comes out to $59. I am not sure if this was intentional but I rather go buy GTA 5.
Thank you for your feedback. I have released a new version and enabled mouse movement, added retry button and improved detections of the power-ups.