Perhaps I'm missing something. In the second battle against the redshields (the battle with 4 of them at the train tracks), I can't fight more than two of them. The side the other two are on is blocked off somehow. They don't move and I can't access them. So, I'm basically stuck. It's a good game, but it needs... polish, I guess you could say, before I give it a higher rating
Speaking in terms of graphics, the game falls rather flat. The music more than makes up for it, however, and the voice acting is a nice touch. Despite being another upward platformer, you introduce new mechanics that keep it from being just a jumping game. You need skill and timing to get to the top AND stop the monster. Very well done.
I love how magic attack power fluctuates wildly in the middle of an attack, and how they're just generally weaker than corresponding physical attacks from someone with equivalent strength, making the Mage/Wizard classes useless. Also, it's awesome how the weapon with the highest magic power is a 2-handed sword, where it's worthless. And how you can encounter monsters later in a dungeon more than 5x as strong as the ones you started started with in the same dungeon. And how you get access to make different weapons and armor at certain hunter ranks, but not access to the materials needed to make them until much later, when they're already outdated. And how a couple of the special characters are so ridiculously OP that it's not even worth recruiting anyone or anything else.
This game has a good concept, but is executed so completely poorly, with such ridiculously arbitrary programming decisions, that I have no clue whatsoever how it's gotten a rating above 2.
Do you intend to release the game as a standalone SWF for people who buy it? That would be awesome, and it's kind of expected when people pay for something like this.
I must admit to some very minor disappointment about the achievements, as well. In the third game, they were actually necessary in order to get some awesome stuff, including some fun battle challenges, but here, they're just there for the sake of having achievements. Having achievements just for the sake of having them is a practice I'm fundamentally opposed to. It doesn't add anything, especially when players can feel like they've achieved something just by playing the game on their own. Despite how that sounded, though, I would like tor reiterate that it's a very minor gripe. Overall, this is about as good as RPGs get :3
Not... bad, but not really that great. The music's very nice, but the gameplay itself is pretty unremarkable. As a sidenote: since the red shapes reduce your multiplier by half, and the yellow shapes only increase it by one, you may wish to consider reducing the ratio of red shapes to yellow ones, or changing the red to reduce the multiplier by one.
So apparently whoever designed this crappy game didn't realize that 90% of it is timing, so having a timer is somewhat unfair. Not to mention the red platforms that move WITH the ball make them somewhat annoying to get around them.
Also, I've finished 12 levels, and still no card.