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Mud and Blood 2

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Dec. 13, 2008

Rating: 0

A good way to get a better idea is read through the strategies posted at Urb's site and read over some guides on what does way to get get a bit better understanding of the game.

Mud and Blood 2

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Dec. 13, 2008

Rating: 0

AAA guns shoot down incoming planes (Bomb drops and arial close support for Germans) and can also fire on ground units

Mud and Blood 2

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Dec. 12, 2008

Rating: 0

By getting large amounts of points Braedan, think first rank up is after 10k points

Mud and Blood 2

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Dec. 10, 2008

Rating: 0

The negative waves ARE NOT! a glitch, they're caused by the German Plan crates which lower wave counter(difficulty) by 10 per box

Mud and Blood 2

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Dec. 10, 2008

Rating: 0

killuk if you read instructions you'd see these exact words "Press space bar to pause the game"

Mud and Blood 2

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Dec. 10, 2008

Rating: 0

The answer is simple mrkeki, so many people flooding this with "lol I gots the bdge" or horrible suggestions like summoning your commander (Personally don't see why) or suggesting faster TP gain which I still don't see why, just learn to live with less. So he can't be expected to scroll through pages of trash for a single decent idea

Mud and Blood 2

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Dec. 08, 2008

Rating: 0

Juicehead if the most enemies that spawned for you was 4 count yourself lucky, most 'boss' waves have 20+ and some normal waves have 15+

Mud and Blood 2

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Dec. 06, 2008

Rating: 0

Bolek, Actually soldiers do shoot out of bunkers just at a lower rate which can be countered with an officer for increased morale/fire rate

Mud and Blood 2

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Dec. 06, 2008

Rating: 0

Using the taunt option sometimes removes Germans from previous waves from the screen. Never seem to do this reliably so maye be just random glitch but may make it a bit easy for some people, advise looking into fixing it *thumbs up*

Mud and Blood 2

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Dec. 03, 2008

Rating: 0

Definitely a vast improvement over a few months back and even more fun. Unfortunately with badges/card lots of people flooding with "omg its 2 hrd" keep up with the great updates. Still noticing the little glitch where they fire at nothing until they reload but much less often than before. *thumbs up*

Mud and Blood 2

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Sep. 14, 2008

Rating: 0

2nd Lt, 1st Lt, Captain, Lt. Colonel, Major is all I've made it to so far not sure what's after but guessing one of the generals or Colonel maybe

Mud and Blood 2

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Sep. 09, 2008

Rating: 0

Notice of a couple bugs. One: When you pause the screen and a bazooka has fire or airstrike/artillery/closesupport is happening they will continue firing. New waves occasionally spawn when paused and supply drops can drop during pauses. Two: Sometimes soldiers will continue firing with no Germans or bodies on the map and there will be no bullet holes and will do this until their clip is empty and on most guys this wouldn't be a big deal but my gunner's been stuck for minutes. Still giving it a 5/5 for potential and fun

Mud and Blood 2

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Sep. 05, 2008

Rating: 0

"concentrate fire is free now (yay) cost got swapped by a cooldown timer" It still costs a point and can send you into negative TPs

Mud and Blood 2

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Sep. 02, 2008

Rating: 0

Also the AI is kind of broken I had a great squad with most having rifles of 30+ and morale of 60-80 and four Germans crossed the line before my men even shot once and this was on a clear map (One of those times where there aren't dozens of rocks/trees guarding the Germans yet magically letting them shoot you)

Mud and Blood 2

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Sep. 02, 2008

Rating: 0

Maybe work on bunkers a bit more, I can understand Allied troops walking into a bunker without getting shot at but when Germans just kind of walk through a bunker full of soldiers and an engineer. Also the tactical points are a bit slow and kind of screw you over when after a few minutes into the game Germans have paratroopers right after an artillery strike and aerial close support strike

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