After going over some of the comments here is what I seemed to notice.
Interesting game and I'm enjoying it but....
Issues:
1. Hovering over the run button will not allow the enemy to die.
2. The differing damage types is not explained to players that different types of slimes use different types of damage. I think just putting "Physical/Water/Fire/Poison attack" into the hover over descriptions would clue players into it.
3. You can get unlimited regression potions it seems from the "free" menu. You just have to back out and back in.
4. Prestige seems to be at level 80. This should be mentioned once you beat the Hell Demon. I am currently 67 and couldn't figure out why I couldn't fight the elementals I'm assuming its because of that. Actually none of the location 2 stuff works. Will grind to 80 and see what happens.
5. XP seem arbitrary. The lvl 65 Giant Dragon Destruction gives me 214 exp the 80 Hell Demon gives me 1/2 that. The 65-70 vulcan enemies give me more XP then the 75-80.
1. I know =(
2. Good point.
3. Did not notice thank you.
4. Good point. Yes, they open after prestige 1.(this is the motivation)
5. Yes there is a strange system,I found an equation on the Internet for accrual of experience and it did not work correctly and I had to shamanize.
The game has a lot of bugs since this is my first game of this kind, most of the bugs can not be fixed (only with complications as in 1 point), it is better to start with a clean slate and make version 2.0 (but this will definitely not be: D )
///
Thank you for the feedback,I thought no longer who does not play it, as there will be time to take up the correction of these joints.(although perhaps I don't understand how its arranged, the game xD )
......(Translated through a translator)
Not quite sure I understand Attack Stance's lvl 10 bonus. Is it trying to say you get +4 stat 1% of the time that its corresponding skills procs? as in you get a permanent (for the rebirth) buff to that stat? if so wording it as "You gain +4 atk/def/hit for 1% of each Power Strike/Counter/Combo use." or is it saying i get 1% of combo's hit bonus which is... 2.5 hit at level 20
its functional.... thats about it nothing special no prestige no bought upgrades. doesnt take long to get to top. upgrade also doubleing the beers when you get to 100 yeah those upgrades arent worth anything. 10 25 50 then at every 100 is a basic double pattern for games
I'd say prestige is too degrades a lot faster then what you get i mean you start off getting to 50% easily but then it becomes you want 30% of your current and now i'm down to like 15% before it takes a while. though I dont know how well its programmed to handle ridiculously huge numbers it might be for the best this way but if this is a tester for later games work on that for later stuffs
Not really sure what you mean @yvolcano4 all i know is i could click the stackcoin clicker once and it gave me 4-5 upgrades to my stackclicker around like... upgrade 200-300 ... I think i dont quite remember to be honest but still at the end before it hit infinity stackcoins i was getting 1-2 upgrades for just a single click on the stack coin
the click button is useless (especially when you get to infinity stackcoins)
the game seems like a decent beginners game from the point where you get the idle coins but the stackcoins themselves (the coin thats the name of the game) so you have this GIANT button that takes up most of the screen that does nothing for 90% of the game it also only took me like an hour of just tabbing into the screen every once in a while a buying the highest unlocked totem making all other totems useless (upgrades for them or multiplier unlocks when reach 5 10 25 50 100 ect)
so really throughout the game you had 2 buttons to want to press the newest totem and the unlock for the next not even the click button is useful.
Also the formula for the stackcoin upgrades is weird.... starts out 10 clicks or so to upgrade then 24 clicks at some point then i get like 1 click to upgrade it 5 times then it goes down to 1 click for 2 upgrades what is the math there?
the games dps is too unblanced between characters idle doesnt work and its almost a requirement to use an auto clicker plus there is a skill (magic turbo) that basically says you're not ganna be able to use this without one by the 10 clicks a sec min for it to activate.
Since only 1 character really does any dps at a time you get basically the attack rate of 1 of your characters which makes idle damage useless
Also DPS stands for Damage per second when i upgraded the hunters speed the DPS stayed the same.
"Heals other heroes when died by percentage of max health." Terrible grammar fixed "Heals other heroes when he dies, by a percentage of his max health." What I would say "When the priest dies, his soul revitalizes his party by a percentage of his max health."
All in all good game so far needs a few updates and balanced dps so idleing is viable and i tried http://bit.ly/1jm3gnI for these remarks link didnt work right.
So i've been playing the mobile version of this game and i really think that if there are no ads to view you should still give the 2x multiplyer. I mean its not our fault you dont have ads for the space.
great idea, can you make in online function so people can share a room with lots so people can see others rolls and maybe make it so the admin can create rules like can only roll once every x seconds or only allowed to roll when the admin clicks the name. this way you could do something like an online DnD game and no one can "accidentally" roll twice
1. I know =( 2. Good point. 3. Did not notice thank you. 4. Good point. Yes, they open after prestige 1.(this is the motivation) 5. Yes there is a strange system,I found an equation on the Internet for accrual of experience and it did not work correctly and I had to shamanize. The game has a lot of bugs since this is my first game of this kind, most of the bugs can not be fixed (only with complications as in 1 point), it is better to start with a clean slate and make version 2.0 (but this will definitely not be: D ) /// Thank you for the feedback,I thought no longer who does not play it, as there will be time to take up the correction of these joints.(although perhaps I don't understand how its arranged, the game xD ) ......(Translated through a translator)